private void InvokeStateEvents(GameStates state)
        {
            switch (state)
            {
            case GameStates.Menu:
                MainMenuEvent?.Invoke();
                ClearEntities();
                break;

            case GameStates.GenerateMap:
                GenerateMenuEvent?.Invoke();
                ClearEntities();
                break;

            case GameStates.PlayMap:
                PlayMapMenuEvent?.Invoke();
                GameStartedEvent?.Invoke();
                break;

            default:
                break;
            }
        }
Exemple #2
0
 private void OnDisable()
 {
     OnClose.Invoke(this);
 }
Exemple #3
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 private void OnEnable()
 {
     OnOpen.Invoke(this);
 }