void Start() { _mainMapCanvas = FindObjectOfType <MainMapCanvasManager>(); _worldsManager = new WorldsManager(GetGameManager().User); CreateLevelNodes(); _mainMapCanvas.ShowWorldAtSceneInit(_gameManager.CurrentViewingWorld); }
void Start() { _mainMapCanvas = FindObjectOfType <MainMapCanvasManager>(); _gameManagers = FindObjectsOfType <GameManager>(); _worldsManager = new WorldsManager(GetRealGameManager().User); CreateLevelNodes(); }
public void Init(MainMapCanvasManager mainmap) { _mainMapCanvas = mainmap; }