Exemple #1
0
 private void changeSpeed()
 {
     if (MainMain.isDownTempoPhase())
     {
         speed_x_z = MainMain.calcDownTempo();
     }
     else
     {
         if (speed_x_z_accelerate)
         {
             speed_x_z = speedAcceleratorFactor * speed_x_z;
             if (speed_x_z > maxSpeed_x_z)
             {
                 speed_x_z_accelerate = false;
             }
         }
         else
         {
             speed_x_z = speed_x_z / speedAcceleratorFactor;
             if (speed_x_z <= initialSpeed_x_z)
             {
                 speed_x_z_accelerate = true;
             }
         }
     }
 }
Exemple #2
0
    private void moveBody(Vector3 v)
    {
        float speed_x_z;

        if (MainMain.isDownTempoPhase())
        {
            speed_x_z = MainMain.calcDownTempo();
        }
        else
        {
            speed_x_z = getRandomizedSpeed();
        }

        head.transform.Translate(speed_x_z * v * Time.deltaTime);
        body.transform.Translate(speed_x_z * v * Time.deltaTime);
    }