//This function ensures that the object is not destructed in between scenes void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); return; } //When creating the game data, set the iteration to one (one card) // initialise this here is to make sure this get set // before it is being used in the start of moveAvatar.cs mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); Iteration = mainLog.GetLastSavedLevel() + 1; extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); // loading the question randomly //Ordering = Enumerable.Range(0, extRes.MemoryImages.Length).ToArray(); //Shuffle(Ordering); //Shuffle the cards ArrangeGrid(Iteration); // load the question based on the stats //Ordering = GetNewOrdering(); }
// Use this for initialization void Start() { //Find the object containing profile information logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); #if UNITY_ANDROID && !UNITY_EDITOR //Stop idle motion Opie.instance().behaviours("idle_motion").stop(Opie.Behaviour.instant_action()); #endif extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); //If the resources folder for the selected language does not contain pictures/words subfolder, //then deactivate the Memory Game and Repetition Game // if ((Resources.LoadAll(language+"/pictures")).Length == 0){ if (!extRes.CheckIfPicturesExist()) { TextMemory.enabled = false; ButtonMemory.SetActive(false); TextRepetition.enabled = false; ButtonRepetition.SetActive(false); } //If the resource folder does not contain a Story subfolder, deactivate the story activity //if((Resources.LoadAll(language+"/story")).Length == 0){ if (!extRes.CheckIfStoryExist()) { TextStory.enabled = false; ButtonStory.SetActive(false); } }
//This function ensures that the object is not destructed between scenes (so that the logging information can be accessed at any time) void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); return; } }
void Start() { //Find all the necessary the Game Objects gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); originalCard = GameObject.Find("Memory Card").GetComponent <MemoryCardRecall>(); originalStar = GameObject.Find("Star").GetComponent <Star>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); rps = GameObject.Find("RecallPlaySound").GetComponent <RecallPlaySound>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); #if UNITY_ANDROID && !UNITY_EDITOR //Opie looks up with NEUTRAL emotion Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.5f, Opie.Head.transition_action()); #endif //Retrieve ordering of the images, all the resources should have already been loaded ordering = gameData.Ordering; images = extRes.MemoryImages; sounds = extRes.MemorySounds; words = extRes.MemoryWords; noOfCard = gameData.NRows * gameData.NCols / 2; //Shuffle the order of the cards to be Question questions = Enumerable.Range(0, noOfCard).ToArray(); Shuffle(questions); answers = new int[noOfCard]; for (int i = 0; i < noOfCard; i++) { answers[i] = ordering[questions[i]]; } CardsSetup(); //Initializing the vectors of correct and incorrect answers correct = new List <string>(); incorrect = new List <string>(); oneShotCorrect = new List <string>(); //mcbn.GetComponent<Button>().interactable = false; DeactivateAllCards(); //Present the first word (sound + transcription) NextQuestion(); }
void Start() { //Find all the necessary the Game Objects logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); originalStar = GameObject.Find("Star").GetComponent <Star>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); wrps = GameObject.Find("WordRepPlaySound").GetComponent <WordRepPlaySound>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); //Set language name and load resources for it language = logInfo.LanguageName; images = extRes.MemoryImages; sounds = extRes.MemorySounds; words = extRes.MemoryWords; /* * questions = Enumerable.Range(0, images.Length).ToArray(); * Shuffle(questions); */ questions = WordsStats.GetOrderingPerformanceBased(mainLog.GetRepetitionSeenWordsStats(), extRes.MemoryWords, totalLevel); Vector3 startPosStar = originalStar.transform.position; stars = new List <Star>(); for (int i = 0; i < totalLevel; i++) { Star star; if (i == 0) { star = originalStar; } else { star = Instantiate(originalStar) as Star; } float posXstar = ((offsetX + star.GetComponent <BoxCollider2D>().bounds.size.y) * i) + startPosStar.x; star.transform.position = new Vector3(posXstar, startPosStar.y, startPosStar.z); stars.Add(star); } NextQuestion(); }