Exemple #1
0
 public void DropItem()
 {
     _item        = null;
     icon.sprite  = null;
     icon.enabled = false;
     //check on itemtype and intantiate obj S
 }
    public override bool CanGetItem(MainItems item)
    {
        if (item = null)
        {
            return(true);
        }
        EquipableItem equipableItem = item as EquipableItem;

        return(equipableItem != null && equipableItem.EquipmentType == EquipmentType);
    }
Exemple #3
0
 public void AddItem(Item item, bool main = true)
 {
     if (main)
     {
         MainItems.Add(item);
     }
     else
     {
         InfoItems.Add(item);
     }
 }
Exemple #4
0
 private void GenerateData()
 {
     MainItems.Add(new ItemVm("My Lego", new BitmapImage(new Uri("Images/lego1.jpg", UriKind.Relative)), "5-10"));
     MainItems.Add(new ItemVm("My Playmobil", new BitmapImage(new Uri("Images/playmobil1.jpg", UriKind.Relative)), "6+"));
     MainItems[0].AddItem(new ItemVm("Helicopter", new BitmapImage(new Uri("Images/lego1.jpg", UriKind.Relative)), "5-10"));
     MainItems[0].AddItem(new ItemVm("Machine", new BitmapImage(new Uri("Images/lego2.jpg", UriKind.Relative)), "1-3"));
     MainItems[0].AddItem(new ItemVm("New Machine", new BitmapImage(new Uri("Images/lego3.jpg", UriKind.Relative)), "3-7"));
     MainItems[0].AddItem(new ItemVm("Digger", new BitmapImage(new Uri("Images/lego4.jpg", UriKind.Relative)), "10+"));
     MainItems[1].AddItem(new ItemVm("House", new BitmapImage(new Uri("Images/playmobil1.jpg", UriKind.Relative)), "6+"));
     MainItems[1].AddItem(new ItemVm("Package", new BitmapImage(new Uri("Images/playmobil2.jpg", UriKind.Relative)), "2-7"));
     MainItems[1].AddItem(new ItemVm("Warriors", new BitmapImage(new Uri("Images/playmobil3.jpg", UriKind.Relative)), "3-6"));
 }
    public bool AddItem(MainItems item)   //method that check inventory  for free slot where we will put picking item
    {
        for (int i = 0; i < itemSlots.Length; i++)
        {
            if (itemSlots[i].Item == null)
            {
                itemSlots[i].Item = item;
                return(true);
            }
        }
        if (onIvnentoryChangeCallback != null)
        {
            onIvnentoryChangeCallback.Invoke(); //calling update of inventory
                                                //cases*
        }

        return(false);
    }
    public bool RemoveItem(MainItems item)   //method that check inventory slot have an item that we need to  remove
    {
        for (int i = 0; i < itemSlots.Length; i++)
        {
            if (itemSlots[i].Item == item)
            {
                itemSlots[i].Item = null;
                return(true);
            }
        }
        //add method that updating an inventory

        //if (items.Remove(item)) {
        //    UpdateInvUI();
        //    return true;
        //}
        return(false);
    }
Exemple #7
0
        private void AddSomethingNew()
        {
            Source.AddOrUpdate(new ProjectDto(1, 3, "3rd"));
            Source.AddOrUpdate(new ProjectDto(2, 4, "4th"));
            Source.AddOrUpdate(new ProjectDto(1, 5, "5th"));
            Source.AddOrUpdate(new ProjectDto(2, 6, "6th"));
            Source.AddOrUpdate(new ProjectDto(3, 7, "7th"));
            Source.AddOrUpdate(new ProjectDto(4, 8, "8th"));
            Source.AddOrUpdate(new ProjectDto(5, 9, "9th"));
            Source.AddOrUpdate(new ProjectDto(1, 1, "New Name!"));

            Source.AddOrUpdate(new QuotationDto(2, 5));
            Source.AddOrUpdate(new QuotationDto(1, 6));
            Source.AddOrUpdate(new QuotationDto(2, 7));

            var toRemove = MainItems.Where(i => !(i.Item is AddressDto)).ToList();

            toRemove.ForEach(i => Source.Remove(i.Item));
        }
            public Inventory(BasePlayer player)
            {
                var playerInv = player?.inventory?.containerBelt?.itemList;

                if (playerInv != null)
                {
                    foreach (Item item in playerInv)
                    {
                        if (item == null)
                        {
                            continue;
                        }
                        BeltItems.Add(new SavedItem(item));
                    }
                }
                playerInv = player?.inventory?.containerMain?.itemList;
                if (playerInv != null)
                {
                    foreach (Item item in playerInv)
                    {
                        if (item == null)
                        {
                            continue;
                        }
                        MainItems.Add(new SavedItem(item));
                    }
                }
                playerInv = player?.inventory?.containerWear?.itemList;
                if (playerInv != null)
                {
                    foreach (Item item in playerInv)
                    {
                        if (item == null)
                        {
                            continue;
                        }
                        WearItems.Add(new SavedItem(item));
                    }
                }
            }
Exemple #9
0
        public void Prompt()
        {
            while (true)
            {
                Logger.Write("> ");
                var choice = Console.ReadLine()?.ToLower();
                Logger.ClearLast();

                var chosenItem = MainItems.Find(i => i.HotKey == choice) ?? ExtraItems.Find(i => i.HotKey == choice);
                if (chosenItem == null)
                {
                    continue;
                }
                chosenItem.Action();

                if (chosenItem.PostAction != MenuItem.PostActionMode.START)
                {
                    continue;
                }
                Logger.Clear();
                break;
            }
        }
    private void ItemDrop(ItemSlot itemSlot)
    {
        Debug.Log("trying");
        if (itemSlot.CanGetItem(draggedSlot.Item) && draggedSlot.CanGetItem(itemSlot.Item))
        {
        }
        EquipableItem dragItem = draggedSlot.Item as EquipableItem;
        EquipableItem dropItem = itemSlot.Item as EquipableItem;

        if (itemSlot is EquipmentSlot)
        {
            if (dragItem != null)
            {
                dragItem.Unequip(this);
            }
            if (dropItem != null)
            {
                dropItem.Equip(this);
            }
        }
        if (draggedSlot is EquipmentSlot)
        {
            if (dragItem != null)
            {
                dragItem.Equip(this);
            }
            if (dropItem != null)
            {
                dropItem.Unequip(this);
            }
        }

        MainItems draggedItem = draggedSlot.Item;

        draggedSlot.Item = itemSlot.Item;
        itemSlot.Item    = draggedItem;
    }
Exemple #11
0
 public void AddItem(MainItems newItem)
 {
     _item        = newItem;
     icon.sprite  = _item.icon;
     icon.enabled = true;
 }
Exemple #12
0
 public virtual bool CanGetItem(MainItems item)
 {
     return(true);
 }