Exemple #1
0
    IEnumerator danceCheck()
    {
        yield return(new WaitForFixedUpdate());

        yield return(new WaitUntil(() => MM.enemylist <= 0));

        MI.Disable();
        myAnim.SetBool("Dance", true);
        MM.WIn();
        Destroy(this);
    }
 private void OnDestroy()
 {
     input.Disable();
 }