private void Start() { _mainHeroController = GetComponent <MainHeroController>(); _mainHeroRigidbody2D = _mainHeroController.HeroRigidbody2D; _animator = GetComponent <Animator>(); var heroName = _mainHeroController.name; if (isOffline) { return; } StartClient(); SendClientPlayerJoinMessage(heroName); /* * map sync logic */ // 0.03333333333f // 10.0f InvokeRepeating("DoMultiplayerMovementLogic", 0.0f, 0.03333333333f); }
public MainHeroBlockFinder(MainHeroController controller) { m_controller = controller; }