Exemple #1
0
        //restarts
        private void Restart()
        {
            health = 3;
            this.Controls.Add(pictureBoxHealth1);
            this.Controls.Add(pictureBoxHealth2);
            this.Controls.Add(pictureBoxHealth3);

            this.Controls.Remove(dead);
            foreach (Control x in this.Controls)
            {
                if (x is PictureBox && (string)x.Tag == "weapon")
                {
                    x.Top  = rndY.Next(80, 300) * -1;
                    x.Left = rndX.Next(5, this.ClientSize.Width - x.Width);
                }
            }
            player.Left = this.ClientSize.Width / 2;

            score = 0;
            speed = 10;

            left  = false;
            right = false;

            MainGameTimer.Start();
        }
Exemple #2
0
        private void MainGameTimer_Tick(object sender, EventArgs e)
        {
            score++;
            lblScore.Text = "Score: " + score;

            //moves image and player on timer tick
            if (left == true && player.Left > 0)
            {
                player.Left -= 12;
                player.Image = Properties.Resources.pphopLeft;
            }
            if (right == true && player.Left + player.Width < this.ClientSize.Width)
            {
                player.Left += 12;
                player.Image = Properties.Resources.pphop;
            }

            foreach (Control x in this.Controls)
            {
                if (x is PictureBox && (string)x.Tag == "weapon")
                {
                    x.Top += speed;

                    //if player and weapon intersect with eachother
                    if (player.Bounds.IntersectsWith(x.Bounds))
                    {
                        //spawns red X when player is hit
                        dead.Image     = Properties.Resources.redX;
                        dead.Location  = x.Location;
                        dead.Height    = 30;
                        dead.Width     = 30;
                        dead.BackColor = Color.Transparent;

                        this.Controls.Add(dead);

                        health--;
                        x.Top  = rndY.Next(80, 300) * -1;
                        x.Left = rndX.Next(5, this.ClientSize.Width - x.Width);
                    }

                    // if weapon doesnt hit player
                    if (x.Top + x.Height > this.ClientSize.Height)
                    {
                        x.Top  = rndY.Next(80, 700) * -1;
                        x.Left = rndX.Next(5, this.ClientSize.Width - x.Width);
                    }

                    //speeds up the game
                    if (score > 300)
                    {
                        speed = 15;
                    }
                    if (score > 500)
                    {
                        speed = 17;
                    }
                    if (score > 700)
                    {
                        speed = 22;
                    }
                    if (score > 1000)
                    {
                        speed = 25;
                    }
                    if (score > 2000)
                    {
                        speed = 27;
                    }
                    if (score > 3000)
                    {
                        speed = 28;
                    }

                    //removes hearts after losing health
                    if (health == 2)
                    {
                        this.Controls.Remove(pictureBoxHealth1);
                    }
                    if (health == 1)
                    {
                        this.Controls.Remove(pictureBoxHealth1);
                        this.Controls.Remove(pictureBoxHealth2);
                    }
                    if (health == 0)
                    {
                        this.Controls.Remove(pictureBoxHealth1);
                        this.Controls.Remove(pictureBoxHealth2);
                        this.Controls.Remove(pictureBoxHealth3);

                        MainGameTimer.Stop();
                        MessageBox.Show("Click Ok to retry", "Game Over!");
                        Restart();
                    }
                }
            }
        }