public void Execute() { switch (this.selected) { case 0: // ゲーム開始 MainGameManager.GameStart(); SoundManager.StopBGM(); break; case 1: // 何も実行しない break; case 2: // ゲーム終了 #if UNITY_EDITOR UnityEditor.EditorApplication.isPaused = true; #endif #if UNITY_STANDALONE Application.Quit(); #endif break; } }