private void onExitClick(GameObject go) { MainFlow flow = GameApp.Instance.GetCurFlow() as MainFlow; flow.BackToLogin(); WindowManager.Instance.OpenUI("login"); }
public void PlatformNotify() { LoginFlow flow = mCurFlow as LoginFlow; if (flow != null) { flow.PlatformLogin(); return; } MainFlow mflow = mCurFlow as MainFlow; if (mflow == null) { return; } if (!PlatformSDK.PlatformLoginSucceed) { mflow.BackToLogin(); } else {// 更新票据到服务器 xeixin } }
private static void BackToLogin(object param) { MainFlow flow = GameApp.Instance.GetCurFlow() as MainFlow; if (flow != null) { flow.BackToLogin(); } }
public void ReLogin() { MainFlow flow = mCurFlow as MainFlow; if (flow == null) { return; } flow.BackToLogin(); }