void Start()
 {
     story = FindObjectOfType <InkStory>();
     mode  = GameMode.dialogue;
     main  = FindObjectOfType <MainChar>();
     gs    = FindObjectOfType <GameState>();
     main.SetAcceleration(2.0f, MainChar.movement.go);
 }
 public void ContinueTraveling()
 {
     Debug.Log("Continue Traveling");
     main.SetAcceleration(2f, MainChar.movement.go);
     //continue traveling
 }