void Start() { story = FindObjectOfType <InkStory>(); mode = GameMode.dialogue; main = FindObjectOfType <MainChar>(); gs = FindObjectOfType <GameState>(); main.SetAcceleration(2.0f, MainChar.movement.go); }
public void ContinueTraveling() { Debug.Log("Continue Traveling"); main.SetAcceleration(2f, MainChar.movement.go); //continue traveling }