private void Awake() { connectPanel.SetActive(true); lobbyCanvasObj.SetActive(true); currentRoomCanvasObj.SetActive(true); lobbychatObj.SetActive(false); Instance = this; }
private void Start() { mMainSceneIndex = SceneManager.GetActiveScene().buildIndex; Debug.Log("Connected? " + PhotonNetwork.IsConnected); mMainCanvasManager = GetComponent <MainCanvasManager>(); PhotonNetwork.AutomaticallySyncScene = true; PhotonNetwork.SendRate = mSendRate; }
void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } }
private void Awake() { // Connect to server PhotonNetwork.ConnectUsingSettings("0.0.0"); // Find canvas manager if not set manually if (!_canvasManager) { GameObject cm = GameObject.Find("Canvas"); if (cm) { _canvasManager = cm.GetComponent <MainCanvasManager>(); } } // Set the initial game state ChangeState(LobbyState.LOGIN); }
//private bool myconsole_delete_buffer; /************************************************** * Start() **************************************************/ void Start() { // 画面が消えないようにする if (screen_not_sleep) { Screen.sleepTimeout = SleepTimeout.NeverSleep; } else { Screen.sleepTimeout = SleepTimeout.SystemSetting; } // Canvasを取得 MainCanvas = GameObject.Find("Main System/Main Canvas").GetComponent <MainCanvasManager>(); SettingsCanvas = GameObject.Find("Main System/Settings Canvas").GetComponent <SettingsCanvasManager>(); MyConsoleCanvas = GameObject.Find("Main System/MyConsole Canvas").GetComponent <MyConsoleCanvasManager>(); // CanvasをDictionaryに追加 CanvasDictionary.Add(CanvasName.MainCanvas, MainCanvas.gameObject); CanvasDictionary.Add(CanvasName.SettingCanvas, SettingsCanvas.gameObject); CanvasDictionary.Add(CanvasName.MyConsoleCanvas, MyConsoleCanvas.gameObject); }
private void Awake() { Instance = this; }
void Awake() { m_instance = this; }
void Awake() { Instance = this; }
private void Awake() { inst = this; }
private void Awake() { instance = this;; }
private void Awake() { instane = this; }