Exemple #1
0
        private void CreateLoadingScreen()
        {
            if (_loadingScreen != null)
            {
                return;
            }

            var go = ResourceLoader.LoadLoadingScreen();

            if (go == null)
            {
                Log.Error(MessageGroup.Gameplay, "Cant load loading screen prefab");
                return;
            }

            go = MainCanvasBehaviour.RegisterPanel(UIType.LoadingScreen, go);
            if (go == null)
            {
                return;
            }

            _loadingScreen = go.GetComponent <LoadingScreenBehaviour>();
            if (_loadingScreen == null)
            {
                Log.Error(MessageGroup.Gameplay, "Loading screen dont have behaviour");
            }

#if UNITY_EDITOR
            // Only for initialization of gameplay controller on first scene while testing.
            if (IsOnStage)
            {
                GameplayController.CreateGameplayControllerOnStageLoaded();
            }
#endif
        }
Exemple #2
0
        private void CreateGameplayMenu()
        {
            var prefab = ResourceLoader.LoadGameplayMenu();

            if (prefab == null)
            {
                Log.Error(MessageGroup.Gameplay, "Can't get gameplaymenu object");
                return;
            }
            GameObject go;

            if (MainCanvasBehaviour.TryGetRegisteredPanel(UIType.GameplayMenu, out go))
            {
                return;
            }

            go      = MainCanvasBehaviour.RegisterPanel(UIType.GameplayMenu, prefab);
            go.name = "Gameplay Menu (DONT DESTROY)";
        }
        private void SetupGameplayGui()
        {
            var prefab = ResourceLoader.LoadGameplayGUI();

            if (prefab == null)
            {
                Log.Error(MessageGroup.Gameplay, "Can't get gameplay gui object");
                return;
            }

            if (_gameplayGui != null)
            {
                return;
            }

            if (MainCanvasBehaviour.TryGetRegisteredPanel(UIType.GameplayConsole, out _gameplayGui))
            {
                return;
            }

            var go = MainCanvasBehaviour.RegisterPanel(UIType.GameplayConsole, prefab);

            go.name = "Gameplay Console";
        }