//ВРЕМЕННЫЕ ПЕРЕМЕННЫЕ /*public float viewRadius; * public float viewAngle; * public LayerMask viewRadiusMask;*/ void Start() { camtr = Camera.main.GetComponent <Transform>(); bahaha = camtr.GetComponent <MainBehaviour>(); thisTr = transform; planeTrans = thisTr.Find("Plane"); }
public static void StopEffect(Tile t) { if (_effects.ContainsKey(t)) { MainBehaviour.Destroy(_effects[t]); } }
public ClientBuilding(byte id, ClientPlayer owner, ClientTile tile) : base(id, owner) { var prefab = Resources.Load("prefabs/buildings/" + id); StackLog.Debug("Instantiating BUILDING"); _gameObject = MainBehaviour.Instantiate(prefab, ((ClientChunk)tile.Chunk).GetGameObject().transform) as GameObject; }
// Start is called before the first frame update void Start() { SetHomeActive(); //SetLogActive(); Instance = this; Webfin = GetComponent <WebFin>(); userinfo = GetComponent <UserInfo>(); }
public static void BattleEffect(ClientTile t) { StopEffect(t); var prefab = Resources.Load("prefabs/BattleEffect"); var obj = MainBehaviour.Instantiate(prefab, t.GetGameObject().transform) as GameObject; _effects[t] = obj; obj.transform.localPosition = new Vector3(0, 0.2f, 0); }
void Start() { timer = 0; thisTr = transform; setRotation = 0; mb = Camera.main.GetComponent <MainBehaviour>(); planeTrans = thisTr.Find("Plane"); scoreSend = true; StartCoroutine("FindEnemyCor", 0.2f); }
void Awake() { main = GameObject.Find("MainLoop").GetComponent <MainBehaviour>();//mainCamera.GetComponent<MainBehaviour>(); loginName.Text = main.defaultAccount; loginIp.Text = main.defaultServerIP; gameObject.SetActiveRecursively(false); CEventSystem.Instance.RegisterEventHandle(GAME_EVENT_ID.GE_UI_INFOS, HandelUIInfos); CEventSystem.Instance.RegisterEventHandle(GAME_EVENT_ID.GE_GAMELOGIN_OPEN_SELECT_CHARACTOR, HandelUIInfos); }
void Start() { sprites = GameObject.Find("SpriteObject").GetComponent <Sprites>(); MainBehav = GameObject.Find("main").GetComponent <MainBehaviour>(); menuView = GameObject.Find("CategoriasView"); DescripcionView = GameObject.Find("DescripcionView"); GreenFrame = GameObject.Find("GreenFrame"); scrollEstado = 1; scrollMax = 4; CerrarMenu(); }
private GameObject GetOrCreatePathLine(ClientTile tile, ClientPath clientPath) { var pooled = _pathlinesPool.FirstOrDefault(path => !path.activeInHierarchy); if (pooled == null) { Log.Debug("Created new path line"); pooled = MainBehaviour.Instantiate(Resources.Load("prefabs/HalfPath")) as GameObject; _pathlinesPool.Add(pooled); } else { pooled.SetActive(true); pooled.transform.rotation = Quaternion.identity; } clientPath.Add(tile, pooled); return(pooled); }
public void AddToScene(byte tileID) { var tileSpec = StrategyGame.Specs.GetTileSpec(tileID); foreach (var art in tileSpec.Arts) { if (_gameObj == null) { var prefab = Resources.Load("prefabs/tiles/" + art.Name); var parent = ((ClientChunk)this.Chunk).GetGameObject().transform; _gameObj = MainBehaviour.Instantiate(prefab, parent) as GameObject; _gameObj.name = $"Tile_{X}-{Y}"; _gameObj.transform.position = new Vector3(X, 0, Y); var tileBhv = _gameObj.GetComponent <TileRandomizerBehaviour>(); base.TileId = tileID; tileBhv.CreateTileDecoration(this); return; } } }
/// <summary> /// Method Assigned class manualy for static reference /// </summary> public void AssignClass(MainBehaviour common) { MainModel.CommonBehaviours.Add(common); }
private void button1_Click(object sender, EventArgs e) { MainBehaviour.EntryPoint(); }