Exemple #1
0
 void Awake()
 {
     InitialiserReference();
     AppliquerTexture();
     GenererSommets();
     GenererTriangles();
     GenererUV();
     Maillage.RecalculateNormals();
 }
    void Start()
    {
        InitRef();
        AppliquerTexture();
        GenererSommets();
        GenererTriangles();
        GenererUVs();

        Maillage.RecalculateNormals();
    }
Exemple #3
0
    protected override void GénérerListeTriangles()
    {
        int[] Triangles = new int[nbTriangles * NB_SOMMETS_PAR_TRIANGLE];

        // Triangles du corps
        int cpt = 0;

        for (int t = 0; t < nbTranches; ++t)
        {
            for (int f = 0; f < 4; ++f)
            {
                if (f == 0)
                {
                    Triangles[cpt]     = f * (nbTranches + 1) + t;
                    Triangles[cpt + 1] = Triangles[cpt] + nbTranches + 1;

                    Triangles[cpt + 3] = Triangles[cpt] + nbTranches + 1;
                    Triangles[cpt + 4] = Triangles[cpt + 1] + 1;

                    Triangles[cpt + 6] = Triangles[cpt + 1] + 1;
                    Triangles[cpt + 7] = Triangles[cpt] + 1;

                    Triangles[cpt + 9]  = Triangles[cpt] + 1;
                    Triangles[cpt + 10] = f * (nbTranches + 1) + t;

                    Triangles[cpt + 2] = Triangles[cpt + 5] = Triangles[cpt + 8] = Triangles[cpt + 11] = nbSommets - NB_SOMMETS_BOUTS + (t - nbTranches);
                    cpt += NB_SOMMETS_PAR_TRIANGLE * 4;
                }
                else
                {
                    Triangles[cpt]     = f * (nbTranches + 1) + t;
                    Triangles[cpt + 1] = Triangles[cpt + 4] = Triangles[cpt] + nbTranches + 1;
                    Triangles[cpt + 2] = Triangles[cpt + 3] = Triangles[cpt] + 1;
                    Triangles[cpt + 5] = Triangles[cpt + 1] + 1;

                    cpt += NB_SOMMETS_PAR_TRIANGLE * NB_TRIANGLES_PAR_TUILE;
                }
            }
        }

        // Triangles des deux bouts
        int p = Triangles.Length - NB_SOMMETS_PAR_TRIANGLE * 4;

        Triangles[p]      = nbSommets - 8;
        Triangles[p + 2]  = Triangles[p + 3] = nbSommets - 7;
        Triangles[p + 1]  = Triangles[p + 4] = nbSommets - 6;
        Triangles[p + 5]  = nbSommets - 5;
        Triangles[p + 6]  = nbSommets - 4;
        Triangles[p + 7]  = Triangles[p + 9] = nbSommets - 3;
        Triangles[p + 8]  = Triangles[p + 11] = nbSommets - 2;
        Triangles[p + 10] = nbSommets - 1;

        Maillage.triangles = Triangles;
        Maillage.RecalculateNormals();
    }