protected void PlayerGetEXP(GPlayer player, uint Total)
        {
            PangyaBinaryWriter Resp;
            bool       IsUpdate = false;
            MailSender MailSender;

            Resp = new PangyaBinaryWriter();
            if (player.Level >= 70)
            {
                player.SendResponse(new byte[] { 0x0F, 0x00, 0x01, 0x00, 0x00, 0x00 });
                return;
            }
            player.Exp = player.Exp += Total;

            while (true)
            {
                if (player.Level >= 70)
                {
                    break;
                }
                EXPList.TryGetValue(player.Level, out uint EXPTotal);
                if (player.Exp >= EXPTotal)
                {
                    player.Level = Convert.ToByte(player.Level + 1);
                    MailSender   = new MailSender();
                    try
                    {
                        MailSender.Sender = "@GM";
                        MailSender.AddItemLevel((TLEVEL)player.Level);
                        MailSender.Send(player.GetUID);
                    }
                    finally
                    {
                        MailSender.Dispose();
                    }
                    player.Exp = player.Exp -= EXPTotal;
                    IsUpdate   = true;
                }
                else
                {
                    break;
                }
            }
            var _db = new PangyaEntities();

            try
            {
                if (IsUpdate)
                {
                    var table1 = $"UPDATE Pangya_User_Statistics SET Game_Point = '{player.Exp}', Game_Level = '{player.Level}'  WHERE UID = '{player.GetUID}'";
                    _db.Database.SqlQuery <PangyaEntities>(table1).FirstOrDefault();
                    player.SendLevelUp();
                }
            }
            finally
            {
                if (Resp != null)
                {
                    Resp.Dispose();
                }
                else if (_db != null)
                {
                    _db.Dispose();
                }
            }

            player.LoadStatistic();
        }