public Transform[] PathB = new Transform[10]; //色子B运动轨迹 #region 交互UI #endregion public MGameClientView() { MahjongGroup = GameObject.FindWithTag("MahjongGrooves"); Host = new MahjongGrooves(MahjongGroup.transform.Find("Host")); Front = new MahjongGrooves(MahjongGroup.transform.Find("Front")); Right = new MahjongGrooves(MahjongGroup.transform.Find("Right")); Left = new MahjongGrooves(MahjongGroup.transform.Find("Left")); for (int i = 0; i < 10; ++i) { PathA[i] = MahjongGroup.transform.Find("PathA").GetChild(i); PathB[i] = MahjongGroup.transform.Find("PathB").GetChild(i); } }
public Container outCardPoint; //出牌区域 public UserCard(MahjongGrooves groove, Container outCardPoint) { operateFlag = false; handleCard = new Container(groove.handleCard, GlobalData.HANDLECARD_Count); //声明向右排序普通容器 handCard = new Container(groove.handCard, GlobalData.HANDCARD_Count); //左排序普通容器 mingGangPoint = new Container(groove.mingGangPoint, GlobalData.MING_GANG_Count, 1); anGangPoint = new Container(groove.anGangPoint, GlobalData.AN_GANG_Count, 1); //右排序普通容器 spacialCard = new Container(groove.spacialCard, GlobalData.SPACIAL_CARD_Count); //绑定外部声明的出牌区域 this.outCardPoint = outCardPoint; }