internal void CalcPolyNode(SupportProfile selectedMaterialProfile, AtumPrinter selectedPrinter, float sliceHeight, int objectIndex) { this.PolyTree = new PolyTree(); var polygonPoints = new List <IntPoint>(); foreach (var polyLinePart in this) { var tStart = (polyLinePart.P1 - new Vector3Class(selectedPrinter.ProjectorResolutionX / 2, selectedPrinter.ProjectorResolutionY / 2, 0)) / 10f; tStart -= new Vector3Class(0.1f, 0.1f, 0); DebugPoints.Add(tStart); polygonPoints.Add(new IntPoint(tStart + new Vector3Class(0, 0, sliceHeight))); } //add the end of the line var tEnd = (this.Last().P2 - new Vector3Class(selectedPrinter.ProjectorResolutionX / 2, selectedPrinter.ProjectorResolutionY / 2, 0)) / 10f; tEnd -= new Vector3Class(0.1f, 0.1f, 0); polygonPoints.Add(new IntPoint(tEnd)); //when not closed use normals to create offset points if (!ClosedLine) { this.Reverse(); // this.Reverse(); var normalVector = new Vector3Class(); foreach (var polyLinePart in this) { normalVector += polyLinePart.Normal; normalVector.Z = 0; normalVector.Normalize(); normalVector *= selectedMaterialProfile.SupportOverhangDistance / 2; //do point offset var tPoint = normalVector + ((polyLinePart.P1 - new Vector3Class(selectedPrinter.ProjectorResolutionX / 2, selectedPrinter.ProjectorResolutionY / 2, 0)) / 10f); tPoint -= new Vector3Class(0.1f, 0.1f, 0); DebugPoints.Add(tPoint + new Vector3Class(0, 0, sliceHeight)); polygonPoints.Add(new IntPoint(tPoint)); normalVector = polyLinePart.Normal; } var polyTreeOffset = new PolyTree(); var polyNode = new PolyNode(); polyNode.m_polygon = polygonPoints; polyTreeOffset._allPolys.Add(polyNode); var c = new Clipper(); c.AddPath(polyTreeOffset._allPolys[0].Contour, PolyType.ptClip, true); c.AddPath(new List <IntPoint>(), PolyType.ptSubject, true); c.Execute(ClipType.ctXor, this.PolyTree, PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd); //if (sliceHeight >=13 && sliceHeight <=15f) // TriangleHelper.SavePolyNodesContourToPng(this.PolyTree._allPolys, sliceHeight.ToString("0.00") + "-" + objectIndex.ToString() + "-t2"); } else { var polyTreeOffset = new PolyTree(); var polyNode = new PolyNode(); polyNode.m_polygon = polygonPoints; polyTreeOffset._allPolys.Add(polyNode); polyTreeOffset = MagsAIEngine.ClipperOffset(polyTreeOffset, selectedMaterialProfile.SupportOverhangDistance / 2); if (polyTreeOffset._allPolys.Count > 0) { var c = new Clipper(); c.AddPath(polygonPoints, PolyType.ptClip, true); c.AddPath(polyTreeOffset._allPolys[0].Contour, PolyType.ptClip, true); c.AddPath(new List <IntPoint>(), PolyType.ptSubject, true); c.Execute(ClipType.ctXor, this.PolyTree, PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd); } } }