Exemple #1
0
    void Start()
    {
        bombButton      = GameObject.Find("BombButton");
        skillButton     = GameObject.Find("SkillButton");
        gameManager     = GameObject.Find("GameManager");
        bulletLevelGage = GameObject.Find("BulletLevelGage");
        fuelImageTF     = GameObject.Find("FuelImageTF");


        //itemGetScript = gameManager.GetComponent<ObjectPoolScript>().itemGetScript;

        if (gameManager.transform.FindChild("PC/Flight").gameObject)
        {
            pcFlight = gameManager.transform.FindChild("PC/Flight").gameObject;
        }
        pc = gameManager.transform.FindChild("PC").gameObject;
        addScoreLabeluiObjectPool = GameObject.Find("AddScoreLabel").GetComponent <uiObjectPool>();
        runeObj = GameObject.Find("GameManager").transform.FindChild("Rune").gameObject;

        soundUiControlScript       = gameManager.GetComponent <SoundUiControlScript>();
        bulletControlScript        = gameManager.GetComponent <BulletControlScript>();
        instanceMissionScript      = gameManager.GetComponent <InstanceMissionScript>();
        bombSkillGageScript        = gameManager.GetComponent <BombSkillGageScript>();
        bombButton01UIFilledSprite = GameObject.Find("BombButton01").GetComponent <UIFilledSprite>();
        magnetScript     = gameManager.GetComponent <MagnetScript>();
        runeAlphaAni     = runeObj.GetComponent <RuneAlphaAni>();
        scoreCoinCount   = gameManager.GetComponent <ScoreCoinCount>();
        playerMoveScript = gameManager.transform.FindChild("PC").gameObject.GetComponent <PlayerMoveScript>();

        characterSpeakManager = GameObject.Find("CharacterSpeakManager").GetComponent <CharacterSpeakManagerScript>();
        addedChSpeakScript    = GameObject.Find("CharacterSpeakManager").GetComponent <AddedChSpeakScript>();
    }
Exemple #2
0
    public override void Shoot(CannonScript cannon)
    {
        cannon.player.PlaySound(magnetSound);

        GameObject laser = (GameObject)Instantiate(Resources.Load("magnet")) as GameObject;

        laser.transform.position = cannon.transform.position + cannon.transform.right * 2;
        MagnetScript magnetScript = laser.GetComponent <MagnetScript>();

        magnetScript.Launch(cannon.transform.right);
        ammo--;
        if (ammo == 0)
        {
            gameObject.transform.parent.gameObject.SetActive(false);
            cannon.currentWeapon = null;
        }
    }
 private void Start()
 {
     magnet = FindObjectOfType <MagnetScript>();
 }