// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>(); SE = GetComponent<AudioSource>(); }
private AudioSource SE; //音 // Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent <Magic_Controller>(); pcVR = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_ControllerVR>(); animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <Animator>(); SE = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); z_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Z_Camera>(); bullet = GameObject.Instantiate(bullet_Prefab); }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); CameraStartPos = Camera.main.gameObject.transform.localPosition; }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); for(int i = 0;i < Icon.Length; i++) { Icon[i].GetComponent<Image>().sprite = IconTexture[MC.selectmagic[i]]; } }
// Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); MC = Player.GetComponent <Magic_Controller>(); pcVR = Player.GetComponent <Player_ControllerVR>(); //vision = Player.GetComponentInChildren<Vision>(); //animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>(); SE = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { guiText = this.GetComponent<Text>(); switch(type){ case Text_Type.Day: _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>(); if (_static.day - (int)_static.day == 0.5f) { guiText.text = (int)_static.day + "日目 夜"; } else { guiText.text = (int)_static.day + "日目 昼"; } break; case Text_Type.LP: _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>(); guiText.text = "名声 " + _static.lank_P; break; case Text_Type.BP: _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>(); guiText.text = "BP " + _static.bonus_P; break; case Text_Type.HP: pcZ = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player_ControllerZ>(); break; case Text_Type.MP: pcZ = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player_ControllerZ>(); break; case Text_Type.Magic: mc = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); break; case Text_Type.Enemy: ecZ = GameObject.Find("Boss_DarkLilith").GetComponent<Enemy_ControllerZ>(); break; default: break; } }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); zcamera = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Z_Camera>(); }
// Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>(); pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>(); animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>(); SE = GetComponent<AudioSource>(); CCZ = Camera.main.gameObject.GetComponent<Camera_ControllerZ>(); zcamera = Camera.main.gameObject.GetComponentInChildren<Z_Camera>(); }