private void RenderTiles(MagicTileSet magic_tile_set) { this.tiles_rendered = new Tile[this.tiles_x, this.tiles_z]; Tile blank = new Tile(Color.red); Tile zeroed = new Tile(Color.blue); for (uint z = 0; z < this.tiles_z; z++) { for (uint x = 0; x < this.tiles_x; x++) { //if(x == 0 && z == 0){ // POINT OUT (0,0) // this.tiles_rendered[x,z] = zeroed; //}else //if(x == 6 && z== 33){ // this.tiles_rendered[x,z] = zeroed; //}else if (this.tiles_grass[x, z]) { this.tiles_rendered[x, z] = magic_tile_set.GetTile(this.tiles_grass, x, z); } else { this.tiles_rendered[x, z] = blank; } } } }
public void BuildMesh() { MagicTileSet magic_tile_set = LoadMagicTile(); TileMeshData tile_mesh_data = new TileMeshData(magic_tile_set); tile_mesh_data.BuildMesh(GetComponent <MeshFilter> (), GetComponent <MeshRenderer> (), //this one doesnt seem to be used GetComponent <MeshCollider> ()); }
tile_size = 1.0f; // Size in unity units public TileMeshData(MagicTileSet magic_tile_set) { LoadHardcodedElevationMap(); LoadHardcodedGrass(); RenderTiles(magic_tile_set); }