public static void Test()
    {
        MagicSquare test = new MagicSquare();

        int[][] square = test.Gen(9);
        foreach (var iter in square)
        {
            string str = "";
            foreach (var iter2 in iter)
            {
                str += iter2 + "\t";
            }
            UnityEngine.Debug.Log(str);
        }
    }