public static void Test() { MagicSquare test = new MagicSquare(); int[][] square = test.Gen(9); foreach (var iter in square) { string str = ""; foreach (var iter2 in iter) { str += iter2 + "\t"; } UnityEngine.Debug.Log(str); } }
public static void Test() { MagicSquare test = new MagicSquare(); int[][] square = test.Gen(9); foreach (var iter in square) { string str = ""; foreach (var iter2 in iter) { str += iter2 + "\t"; } UnityEngine.Debug.Log(str); } }