public static Sprite MagicMissleTargeted_Union(MagicMissleSprite number) { return(GetSprite(@"missiles\touch_of_death.png", new IntRect(0, 32 + 32 * (int)number, 32, 32))); }
public static Sprite MagicMissleTargeted_Enemy(MagicMissleSprite number) { return(GetSprite(@"missiles\lightning.png", new IntRect(0, 32 + 32 * (int)number, 32, 32))); }
public void DrawMagicMissleAtTarget_Enemy(double x, double y, MagicMissleSprite number) { DrawGameUnitSprite(Sprites.MagicMissleTargeted_Enemy(number), x, y, 200); }