Exemple #1
0
 public void PlaySkill3()
 {
     Skill3Atk = Instantiate(prefab4, atkPoint4.position, player.transform.rotation).GetComponent <MagicDamage>();
     // Skill3Atk.GetComponent<Rigidbody>().velocity = atkPoint4.forward * power;
     Skill3Atk.damage += total.Ta;
     Skill3Atk.parent  = parent;
 }
Exemple #2
0
    public void PlayAtk()
    {
        // atkPoint1.position, Quaternion.identity
        // basicAtk = Instantiate(prefab1, parent.transform).GetComponent<MagicDamage>();
        basicAtk         = Instantiate(prefab1, atkPoint1.position, player.transform.rotation).GetComponent <MagicDamage>();
        basicAtk.damage += total.Ta;
        basicAtk.parent  = parent;

        // basicAtk.GetComponent<Rigidbody>().velocity = atkPoint1.forward * power;
    }
Exemple #3
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }