public void PlaySkill3() { Skill3Atk = Instantiate(prefab4, atkPoint4.position, player.transform.rotation).GetComponent <MagicDamage>(); // Skill3Atk.GetComponent<Rigidbody>().velocity = atkPoint4.forward * power; Skill3Atk.damage += total.Ta; Skill3Atk.parent = parent; }
public void PlayAtk() { // atkPoint1.position, Quaternion.identity // basicAtk = Instantiate(prefab1, parent.transform).GetComponent<MagicDamage>(); basicAtk = Instantiate(prefab1, atkPoint1.position, player.transform.rotation).GetComponent <MagicDamage>(); basicAtk.damage += total.Ta; basicAtk.parent = parent; // basicAtk.GetComponent<Rigidbody>().velocity = atkPoint1.forward * power; }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }