public int FindLevelIndex(MadLevel.Type type, int groupId, string levelName) { List <Level> list; if (groupId == -1) { var query = from l in levels where l.type == type orderby l.order ascending select l; list = query.ToList(); } else { var query = from l in levels where l.type == type && l.groupId == groupId orderby l.order ascending select l; list = query.ToList(); } int index = 0; foreach (var level in list) { if (level.name == levelName) { return(index); } index++; } return(-1); }
/// <summary> /// Gets the name of a level (with given type) that exists after given level. /// </summary> /// <returns>The name of next level or <code>null</code> if not found.</returns> /// <param name="levelName">Level name.</param> /// <param name="type">Type of previous level.</param> public static string GetNextLevelNameTo(string levelName, MadLevel.Type type) { CheckHasConfiguration(); CheckLevelExists(levelName); var level = activeConfiguration.FindNextLevel(levelName, type); return level != null ? level.name : null; }
public Level FindPreviousLevel(string currentLevelName, MadLevel.Type type, bool sameGroup) { var currentLevel = FindLevelByName(currentLevelName); MadDebug.Assert(currentLevel != null, "Cannot find level " + currentLevelName); if (sameGroup) { var prevLevelQuery = from l in levels where l.groupId == currentLevel.groupId && l.order < currentLevel.order && l.type == type orderby l.order descending select l; var prevLevel = prevLevelQuery.FirstOrDefault(); return(prevLevel); } else { var prevLevelQuery = from l in levels where l.order < currentLevel.order && l.type == type orderby l.order descending select l; var prevLevel = prevLevelQuery.FirstOrDefault(); return(prevLevel); } }
/// <summary> /// Gets the all defined level names of given type. /// </summary> /// <returns>The all defined level names of given type.</returns> public static string[] GetAllLevelNames(MadLevel.Type type) { CheckHasConfiguration(); var output = new List<string>(); for (int i = 0; i < activeConfiguration.levels.Count; ++i) { var level = activeConfiguration.levels[i]; if (level.type == type) { output.Add(level.name); } } return output.ToArray(); }
public int LevelCount(MadLevel.Type type, int groupId) { if (groupId == -1) { var query = from level in levels where level.type == type select level; return(query.Count()); } else { var query = from level in levels where level.type == type && level.groupId == groupId select level; return(query.Count()); } }
public Level FindPreviousLevel(string currentLevelName, MadLevel.Type type) { var currentLevel = FindLevelByName(currentLevelName); MadDebug.Assert(currentLevel != null, "Cannot find level " + currentLevelName); var nextLevelQuery = from l in levels where l.order < currentLevel.order && l.type == type orderby l.order descending select l; var nextLevel = nextLevelQuery.FirstOrDefault(); return(nextLevel); }
public int FindLevelIndex(MadLevel.Type type, string levelName) { var query = from l in levels where l.type == type orderby l.order ascending select l; int index = 0; foreach (var level in query) { if (level.name == levelName) { return(index); } index++; } return(-1); }
public Level GetLevel(MadLevel.Type type, int index) { var query = from l in levels where l.type == type orderby l.order ascending select l; int skipped = 0; foreach (var level in query) { if (skipped == index) { return(level); } else { skipped++; } } Debug.LogError(string.Format("Out of bounds: {0} (size: {1})", index, skipped)); return(null); }
public Level GetLevel(MadLevel.Type type, int groupId, int index) { int i2 = 0; for (int i = 0; i < levels.Count; ++i) { var level = levels[i]; if (level.type == type && (groupId == -1 || level.groupId == groupId)) { if (i2 == index) { return(level); } else { i2++; } } } return(null); }
public MadLevelQuery OfLevelType(MadLevel.Type levelType) { hasLevelType = true; this.levelType = levelType; return this; }
public Level FindPreviousLevel(string currentLevelName, MadLevel.Type type) { return(FindPreviousLevel(currentLevelName, type, false)); }
/// <summary> /// Finds the first name of the level of given <code>type</code>. /// </summary> /// <returns>The first found level or <code>null<code> if not found.</returns> /// <param name="levelType">The level type.</param> public static string FindFirstLevelName(MadLevel.Type levelType) { return FindFirstLevelName(null, (level) => level.type == levelType); }
public int FindLevelIndex(MadLevel.Type type, string levelName) { return(FindLevelIndex(type, -1, levelName)); }
public Level GetLevel(MadLevel.Type type, int index) { return(GetLevel(type, -1, index)); }
public int LevelCount(MadLevel.Type type) { return(LevelCount(type, -1)); }
/// <summary> /// Finds the last name of the level of given <code>type</code>. /// </summary> /// <returns>The last found level or <code>null<code> if not found.</returns> /// <param name="levelType">The level type.</param> public static string FindLastLevelName(MadLevel.Type levelType) { return FindLastLevelName((level) => level.type == levelType); }
/// <summary> /// Gets the name of the next level of given type. /// </summary> /// <returns>The next level name or <code>null</code> if not found.</returns> /// <param name="type">Level type.</param> public static string GetNextLevelName(MadLevel.Type type) { CheckHasConfiguration(); var level = activeConfiguration.FindNextLevel(currentLevelName, type); return level != null ? level.name : null; }
/// <summary> /// Finds the first name of the level of given <code>type</code>. /// </summary> /// <returns>The first found level or <code>null<code> if not found.</returns> /// <param name="levelType">The level type.</param> public static string FindFirstLevelName(MadLevel.Type levelType, string groupName) { return FindFirstLevelName(groupName, (level) => level.type == levelType); }
public int LevelCount(MadLevel.Type type) { var query = from level in levels where level.type == type select level; return(query.Count()); }
public override void OnInspectorGUI() { if (MadTrialEditor.isTrialVersion && MadTrialEditor.expired) { MadTrialEditor.OnEditorGUIExpired("Mad Level Manager"); return; } LoadTextures(); // loading textures with delay to prevent editor errors CheckAssetLocation(); ActiveInfo(); GUIGroupPopup(); LoadItems(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(GUILayout.Width(1)); GUILayout.Space(200); EditorGUILayout.EndVertical(); list.Draw(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUI.backgroundColor = Color.green; if (GUILayout.Button("Add")) { AddLevel(); } GUI.backgroundColor = Color.white; GUI.enabled = list.selectedItem != null; GUI.backgroundColor = Color.red; if (GUILayout.Button("Remove") || GUI.enabled && Event.current.keyCode == KeyCode.Delete) { RemoveLevel(); } GUI.backgroundColor = Color.white; GUILayout.FlexibleSpace(); GUILayout.Label("Move"); if (GUILayout.Button("Down")) { MoveDown(); configuration.SetDirty(); } if (GUILayout.Button("Up")) { MoveUp(); configuration.SetDirty(); } GUILayout.Space(10); if (GUILayout.Button("Bottom")) { MoveToBottom(); configuration.SetDirty(); } if (GUILayout.Button("Top")) { MoveToTop(); configuration.SetDirty(); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); MadGUI.IndentBox("Level Properties", () => { var item = list.selectedItem; var items = list.selectedItems; if (item == null) { item = new LevelItem(configuration); GUI.enabled = false; } MadUndo.RecordObject(configuration, "Edit '" + item.level.name + "'"); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); UnityEngine.Object sceneValue = null; if (!multiSelection) { MadGUI.Validate(() => item.level.sceneObject != null, () => { sceneValue = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); }); } else { bool unified = (from i in items select i.level.sceneObject).Distinct().Count() == 1; if (unified) { sceneValue = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); } else { sceneValue = EditorGUILayout.ObjectField("Scene", null, typeof(UnityEngine.Object), false); } } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Scene"); foreach (var levelItem in items) { levelItem.level.sceneObject = sceneValue; } } GUI.backgroundColor = Color.yellow; if (GUILayout.Button("Set Current", GUILayout.Width(85))) { MadUndo.RecordObject2(target, "Change Scene"); #if UNITY_5 && !(UNITY_5_0 || UNITY_5_1 || UNITY_5_2) Scene activeScene = SceneManager.GetActiveScene(); var obj = AssetDatabase.LoadAssetAtPath(activeScene.name, typeof(UnityEngine.Object)); #else var obj = AssetDatabase.LoadAssetAtPath(EditorApplication.currentScene, typeof(UnityEngine.Object)); #endif if (obj != null) { foreach (var levelItem in items) { levelItem.level.sceneObject = obj; } } else { EditorUtility.DisplayDialog("Scene not saved", "Current scene is not saved. Please save it first (CTRL+S).", "OK"); } } GUI.backgroundColor = Color.white; EditorGUILayout.EndHorizontal(); if (!CheckAssetIsScene(item.level.sceneObject)) { item.level.sceneObject = null; } MadGUI.Validate(() => !string.IsNullOrEmpty(item.level.name), () => { GUI.SetNextControlName("level name"); // needs names to unfocus using (MadGUI.EnabledIf(!multiSelection)) { if (!multiSelection) { EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.TextField("Level Name", item.level.name); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Name"); item.level.name = value; } } else { EditorGUILayout.TextField("Level Name", "-"); } } }); // level type MadLevel.Type typeValue = default(MadLevel.Type); EditorGUI.BeginChangeCheck(); if (!multiSelection) { typeValue = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); } else { bool unified = (from i in items select i.level.type).Distinct().Count() == 1; if (unified) { typeValue = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); } else { int val = EditorGUILayout.Popup("Type", -1, Enum.GetNames(typeof(MadLevel.Type))); if (val != -1) { typeValue = (MadLevel.Type)val; } } } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Type"); foreach (var levelItem in items) { levelItem.level.type = typeValue; } } GUI.SetNextControlName("arguments"); // needs names to unfocus if (!multiSelection) { EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.TextField("Arguments", item.level.arguments); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Arguments"); item.level.arguments = value; } } else { bool unified = (from i in items select i.level.arguments).Distinct().Count() == 1; EditorGUI.BeginChangeCheck(); string value = ""; if (unified) { value = EditorGUILayout.TextField("Arguments", item.level.arguments); } else { value = EditorGUILayout.TextField("Arguments", "-"); } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Arguments"); foreach (var levelItem in items) { levelItem.level.arguments = value; } } } if (MadGUI.Foldout("Locking", false)) { using (MadGUI.Indent()) { bool lockedByDefultState = false; if (multiSelection) { bool unified = (from i in items select i.level.lockedByDefault).Distinct().Count() == 1; if (unified && (item.level.lockedByDefault)) { lockedByDefultState = true; } } else { lockedByDefultState = item.level.lockedByDefault; } EditorGUI.BeginChangeCheck(); GUI.SetNextControlName("locked by default"); // needs names to unfocus bool lockedByDefaultValue = EditorGUILayout.Toggle("Locked By Default", lockedByDefultState); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Locked By Default"); foreach (var levelItem in items) { levelItem.level.lockedByDefault = lockedByDefaultValue; } } } EditorGUILayout.Space(); } if (MadGUI.Foldout("Extensions", false)) { using (MadGUI.Indent()) { EditorGUI.BeginChangeCheck(); int extensionIndex = -1; if (!multiSelection) { extensionIndex = configuration.extensions.FindIndex((e) => e == item.level.extension) + 1; } else { bool unified = (from i in items select i.level.extension).Distinct().Count() == 1; if (unified) { extensionIndex = configuration.extensions.FindIndex((e) => e == item.level.extension) + 1; } } extensionIndex = MadGUI.DynamicPopup(extensionIndex, "Extension", configuration.extensions.Count + 1, (index) => { if (index == 0) { return("(none)"); } else { return(configuration.extensions[index - 1].name); } }); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Extension For Level"); foreach (var levelItem in items) { if (extensionIndex == 0) { levelItem.level.extension = null; } else { levelItem.level.extension = configuration.extensions[extensionIndex - 1]; } } configuration.SetDirty(); } bool enabledState = GUI.enabled; GUI.enabled = true; if (MadGUI.Button("Open Extension Editor", Color.magenta)) { MadLevelExtensionEditor.Show(configuration); } GUI.enabled = enabledState; EditorGUILayout.Space(); } } EditorGUI.BeginChangeCheck(); int groupIndex = GroupToIndex(item.level.group); groupIndex = EditorGUILayout.Popup("Move To Group:", groupIndex, GroupNames()); if (EditorGUI.EndChangeCheck()) { var @group = IndexToGroup(groupIndex); MadUndo.RecordObject2(target, "Move Levels To Group " + @group.name); foreach (var levelItem in items) { levelItem.level.group = @group; } } if (EditorGUI.EndChangeCheck()) { configuration.SetDirty(); } if (inspectorAddons.Count > 0) { EditorGUILayout.Space(); } foreach (var addon in inspectorAddons) { addon.OnInspectorGUI(item.level); } GUI.enabled = true; }); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Help")) { Help.BrowseURL(MadLevelHelp.LevelConfigurationHelp); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (!configuration.IsValid()) { MadGUI.Error("Configuration is invalid. Please make sure that:\n" + "- There's no levels with \"!!!\" icon. These levels may have duplicated name or missing scene.\n" + "- All your extensions have no missing scenes (in Extension Editor)" ); } if (configuration.active && !MadLevelConfigurationEditor.CheckBuildSynchronized(configuration)) { if (MadGUI.ErrorFix( "Build configuration is not in synch with level configuration.", "Synchronize Now")) { MadLevelConfigurationEditor.SynchronizeBuild(configuration); } } ExecuteDelayed(); }