protected virtual void fetchMachineNoise() { stopMachineNoise(); machineNoise = MediaSystem.GetMachineNoise(soundIndex, MachineNumber); //if(machineNoise != null) // machineNoise.Apply3D(RenderingDevice.Camera.Ears, emitter); }
public override void Update(GameTime gameTime) { #if DEBUG if(!inputPaused) #endif if(checkInputs() && !rotating) { rotating = true; rotateJoint.Motor.Settings.Servo.Goal = (negativeAngle ? !atOriginForRotation : atOriginForRotation) ? angle : 0; } if(rotating) { if(pathTime > rotateTime && Math.Abs(rotateJoint.Motor.RelativeVelocity) < epsilon) { rotating = false; atOriginForRotation = !atOriginForRotation; pathTime = 0; } } if(slideTime > translationTime + lengthToPause || slideTime < lengthToPause) { if(slideTime > translationTime + lengthToPause * 2) { atOriginForTranslation = !atOriginForTranslation; slideTime = 0; } //SetTranslationToZero(); if(railSlideSound != null && !railSlideSound.IsDisposed) { railSlideSound.Stop(false); railSlideSound = null; } } if((slideTime < translationTime + lengthToPause && slideTime > lengthToPause)) { if(railSlideSound == null && soundWhenMoves) railSlideSound = MediaSystem.GetMachineNoise(soundIndex, MachineNumber); baseJoint.Motor.Settings.Servo.Goal = atOriginForTranslation ? unitsToTranslate.Length() : 0; //foreach(BaseModel m in modelList) // CalculateVelocity(m); //foreach(Tube t in tubeList) // CalculateVelocity(t); } base.Update(gameTime); }