public void Serialize() { var test = new MabiDictionary(); test.SetBool("a bool", true); test.SetByte("a byte", 1); test.SetShort("a short", 2); test.SetInt("an int", 3); test.SetFloat("a float", 4); test.SetString("a string", "five, special chars :;"); var test2 = test.ToString(); Assert.Equal("a bool:b:1;a byte:1:1;a short:2:2;an int:4:3;a float:f:4;a string:s:five, special chars %C%S;", test2); }
/// <summary> /// Uses Charging Strike /// </summary> /// <param name="attacker"></param> /// <param name="skill"></param> /// <param name="packet"></param> public void Use(Creature attacker, Skill skill, Packet packet) { // Get Target var targetEntityId = packet.GetLong(); var target = attacker.Region.GetCreature(targetEntityId); var attackerPos = attacker.GetPosition(); var targetPos = target.GetPosition(); // Check target + collisions if (target == null || attacker.Region.Collisions.Any(attackerPos, targetPos)) { Send.SkillUseSilentCancel(attacker); attacker.Unlock(Locks.All); return; } // Stop movement attacker.Lock(Locks.Walk | Locks.Run); attacker.StopMove(); target.StopMove(); // Effects Send.EffectDelayed(attacker, attackerPos.GetDistance(targetPos), Effect.ChargingStrike, (byte)0, targetEntityId); // Conditions var extra = new MabiDictionary(); extra.SetBool("CONDITION_FAST_MOVE_NO_LOCK", false); attacker.Conditions.Activate(ConditionsC.FastMove, extra); Send.ForceRunTo(attacker, targetPos); attacker.SetPosition(targetPos.X, targetPos.Y); Send.SkillUseEntity(attacker, skill.Info.Id, targetEntityId); Send.EffectDelayed(attacker, attackerPos.GetDistance(targetPos), Effect.ChargingStrike, (byte)1, targetEntityId); // Counter if (Counterattack.Handle(target, attacker)) { attacker.Conditions.Deactivate(ConditionsC.FastMove); return; } // Prepare Combat Actions var cap = new CombatActionPack(attacker, skill.Info.Id); var aAction = new AttackerAction(CombatActionType.SpecialHit, attacker, targetEntityId, skill.Info.Id); aAction.Set(AttackerOptions.UseEffect); aAction.PropId = targetEntityId; var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Info.Id); tAction.Set(TargetOptions.Result); tAction.Delay = attackerPos.GetDistance(targetPos); cap.Add(aAction, tAction); // Damage var damage = (attacker.GetRndFighterDamage() * (skill.RankData.Var1 / 100f)); // Chain Mastery Damage Bonus var chainMasterySkill = attacker.Skills.Get(SkillId.ChainMastery); var damageBonus = (chainMasterySkill == null ? 0 : chainMasterySkill.RankData.Var1); damage += damage * (damageBonus / 100f); // Master Title - Damage +30% if (attacker.Titles.SelectedTitle == skill.Data.MasterTitle) { damage += (damage * 0.3f); } // Critical Hit var critChance = attacker.GetRightCritChance(target.Protection); CriticalHit.Handle(attacker, critChance, ref damage, tAction); // Handle skills and reductions SkillHelper.HandleDefenseProtection(target, ref damage); HeavyStander.Handle(attacker, target, ref damage, tAction); SkillHelper.HandleConditions(attacker, target, ref damage); ManaShield.Handle(target, ref damage, tAction); // Apply Damage target.TakeDamage(tAction.Damage = damage, attacker); // Aggro target.Aggro(attacker); // Stun Times tAction.Stun = TargetStun; aAction.Stun = AttackerStun; // Death and Knockback if (target.IsDead) { if (target.Is(RaceStands.KnockDownable)) { tAction.Set(TargetOptions.FinishingKnockDown); attacker.Shove(target, KnockbackDistance); } else { tAction.Set(TargetOptions.Finished | TargetOptions.FinishingHit); } } else // This skill never knocks back normally { if (!target.IsKnockedDown) { target.Stability -= StabilityReduction; } } cap.Handle(); attacker.Conditions.Deactivate(ConditionsC.FastMove); Send.SkillComplete(attacker, skill.Info.Id); // Chain Progress to Stage 2 attacker.Temp.FighterChainStartTime = DateTime.Now; attacker.Temp.FighterChainLevel = 2; attacker.Skills.ActiveSkill = null; // Charging strike locks EVERYTHING for some reason... attacker.Unlock(Locks.All); }