protected override void Awake() { base.Awake(); player = GameObject.FindGameObjectWithTag("Player").transform; m_player = player.GetComponent <M_FSMPlayer> (); //Camera Data ==> sight sight = GetComponentInChildren <Camera> (); }
protected override void Awake() { base.Awake(); instance = this; movePoint = GameObject.FindGameObjectWithTag("MovePoint").transform; movePoint.gameObject.SetActive(false); attackPoint = GameObject.FindGameObjectWithTag("AttackPoint").transform; attackPoint.gameObject.SetActive(false); layerMask = LayerMask.GetMask(clickLayer, blockLayer, enemyLayer); }
void Awake() { mPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <M_FSMPlayer>(); }