public void LoadVOXData(byte[] data, bool asIndividualVoxels, byte[] alphaMaskData = null) { ClearVoxMeshes(); MVVoxelChunk alphaMask = null; if (alphaMaskData != null) { MVMainChunk mc = MVImporter.LoadVOXFromData(alphaMaskData, generateFaces: false); if (mc != null) { alphaMask = mc.voxelChunk; } } MVMainChunk v = MVImporter.LoadVOXFromData(data, alphaMask); if (v != null) { Material mat = (this.voxMaterial != null) ? this.voxMaterial : MVImporter.DefaultMaterial; if (!asIndividualVoxels) { MVImporter.CreateVoxelGameObjects(v, this.gameObject.transform, mat, sizePerVox); } else { MVImporter.CreateIndividualVoxelGameObjects(v, this.gameObject.transform, mat, sizePerVox); } this.vox = v; } }
public void LoadVOXData(byte[] data, bool asIndividualVoxels) { ClearVoxMeshes(); MVMainChunk v = MVImporter.LoadVOXFromData(data); if (v != null) { Material mat = (this.voxMaterial != null) ? this.voxMaterial : MVImporter.DefaultMaterial; if (paletteToTex) { mat.mainTexture = v.PaletteToTexture(); } if (!asIndividualVoxels) { MVImporter.CreateVoxelGameObjects(v, this.gameObject.transform, mat, sizePerVox); } else { MVImporter.CreateIndividualVoxelGameObjects(v, this.gameObject.transform, mat, sizePerVox); } this.vox = v; } }
public static MVMainChunk LoadVOX(string path, bool generateFaces = true) { byte[] bytes = File.ReadAllBytes(path); if (bytes [0] != 'V' || bytes [1] != 'O' || bytes [2] != 'X' || bytes [3] != ' ') { Debug.LogError("Invalid VOX file, magic number mismatch"); return(null); } return(MVImporter.LoadVOXFromData(bytes, generateFaces)); }