//*********************************************************************** // Инициализация игры //*********************************************************************** static private void Initialize() { SBone sb; rnd = new Random(); // Очищаем коллекции в этом модуле lBoneyard = new List <SBone>(); lGame = new List <SBone>(); // Формирование базара for (ushort shrC = 0; shrC <= 6; shrC++) { for (ushort shrB = shrC; shrB <= 6; shrB++) { sb.First = shrC; sb.Second = shrB; lBoneyard.Add(sb); } } // Инициализация игроков MFPlayer.Initialize(); MSPlayer.Initialize(); }