//***********************************************************************
        // Инициализация игры
        //***********************************************************************
        static private void Initialize()
        {
            SBone sb;

            rnd = new Random();
            // Очищаем коллекции в этом модуле
            lBoneyard = new List <SBone>();
            lGame     = new List <SBone>();

            // Формирование базара
            for (ushort shrC = 0; shrC <= 6; shrC++)
            {
                for (ushort shrB = shrC; shrB <= 6; shrB++)
                {
                    sb.First  = shrC;
                    sb.Second = shrB;
                    lBoneyard.Add(sb);
                }
            }

            // Инициализация игроков
            MFPlayer.Initialize();
            MSPlayer.Initialize();
        }