Exemple #1
0
        public static void SV_ReadPackets( )
        {
            Int32    i;
            client_t cl;
            var      qport = 0;

            while (NET.GetPacket(Defines.NS_SERVER, Globals.net_from, Globals.net_message))
            {
                if ((Globals.net_message.data[0] == -1) && (Globals.net_message.data[1] == -1) && (Globals.net_message.data[2] == -1) && (Globals.net_message.data[3] == -1))
                {
                    SV_ConnectionlessPacket();
                    continue;
                }

                MSG.BeginReading(Globals.net_message);
                MSG.ReadLong(Globals.net_message);
                MSG.ReadLong(Globals.net_message);
                qport = MSG.ReadShort(Globals.net_message) & 0xffff;
                for (i = 0; i < SV_MAIN.maxclients.value; i++)
                {
                    cl = SV_INIT.svs.clients[i];
                    if (cl.state == Defines.cs_free)
                    {
                        continue;
                    }
                    if (!NET.CompareBaseAdr(Globals.net_from, cl.netchan.remote_address))
                    {
                        continue;
                    }
                    if (cl.netchan.qport != qport)
                    {
                        continue;
                    }
                    if (cl.netchan.remote_address.port != Globals.net_from.port)
                    {
                        Com.Printf("SV_ReadPackets: fixing up a translated port\\n");
                        cl.netchan.remote_address.port = Globals.net_from.port;
                    }

                    if (Netchan.Process(cl.netchan, Globals.net_message))
                    {
                        if (cl.state != Defines.cs_zombie)
                        {
                            cl.lastmessage = SV_INIT.svs.realtime;
                            SV_USER.SV_ExecuteClientMessage(cl);
                        }
                    }

                    break;
                }

                if (i != SV_MAIN.maxclients.value)
                {
                    continue;
                }
            }
        }
Exemple #2
0
        /**
         * A connectionless packet has four leading 0xff characters to distinguish
         * it from a game channel. Clients that are in the game can still send
         * connectionless packets. It is used also by rcon commands.
         */
        public static void SV_ConnectionlessPacket()
        {
            string s;
            string c;

            MSG.BeginReading(Globals.net_message);
            MSG.ReadLong(Globals.net_message);             // skip the -1 marker

            s = MSG.ReadStringLine(Globals.net_message);

            Cmd.TokenizeString(s.ToCharArray(), false);

            c = Cmd.Argv(0);

            //for debugging purposes
            //Com.Printf("Packet " + NET.AdrToString(Netchan.net_from) + " : " + c + "\n");
            //Com.Printf(Lib.hexDump(net_message.data, 64, false) + "\n");

            if (0 == Lib.strcmp(c, "ping"))
            {
                SV_MAIN.SVC_Ping();
            }
            else if (0 == Lib.strcmp(c, "ack"))
            {
                SV_MAIN.SVC_Ack();
            }
            else if (0 == Lib.strcmp(c, "status"))
            {
                SV_MAIN.SVC_Status();
            }
            else if (0 == Lib.strcmp(c, "info"))
            {
                SV_MAIN.SVC_Info();
            }
            else if (0 == Lib.strcmp(c, "getchallenge"))
            {
                SV_MAIN.SVC_GetChallenge();
            }
            else if (0 == Lib.strcmp(c, "connect"))
            {
                SV_MAIN.SVC_DirectConnect();
            }
            else if (0 == Lib.strcmp(c, "rcon"))
            {
                SV_MAIN.SVC_RemoteCommand();
            }
            else
            {
                Com.Printf("bad connectionless packet from " + NET.AdrToString(Globals.net_from) + "\n");
                Com.Printf("[" + s + "]\n");
                Com.Printf("" + Lib.hexDump(Globals.net_message.data, 128, false));
            }
        }
Exemple #3
0
        public static void SV_ConnectionlessPacket( )
        {
            String s;
            String c;

            MSG.BeginReading(Globals.net_message);
            MSG.ReadLong(Globals.net_message);
            s = MSG.ReadStringLine(Globals.net_message);
            Cmd.TokenizeString(s.ToCharArray(), false);
            c = Cmd.Argv(0);
            if (0 == Lib.Strcmp(c, "ping"))
            {
                SVC_Ping();
            }
            else if (0 == Lib.Strcmp(c, "ack"))
            {
                SVC_Ack();
            }
            else if (0 == Lib.Strcmp(c, "status"))
            {
                SVC_Status();
            }
            else if (0 == Lib.Strcmp(c, "info"))
            {
                SVC_Info();
            }
            else if (0 == Lib.Strcmp(c, "getchallenge"))
            {
                SVC_GetChallenge();
            }
            else if (0 == Lib.Strcmp(c, "connect"))
            {
                SVC_DirectConnect();
            }
            else if (0 == Lib.Strcmp(c, "rcon"))
            {
                SVC_RemoteCommand();
            }
            else
            {
                Com.Printf("bad connectionless packet from " + NET.AdrToString(Globals.net_from) + "\\n");
                Com.Printf("[" + s + "]\\n");
                Com.Printf("" + Lib.HexDump(Globals.net_message.data, 128, false));
            }
        }
Exemple #4
0
        /**
         * Reads packets from the network or loopback.
         */
        public static void SV_ReadPackets()
        {
            int      i;
            client_t cl;
            var      qport = 0;

            while (NET.GetPacket(Defines.NS_SERVER, Globals.net_from, Globals.net_message))
            {
                // check for connectionless packet (0xffffffff) first
                if (Globals.net_message.data[0] == 255 &&
                    Globals.net_message.data[1] == 255 &&
                    Globals.net_message.data[2] == 255 &&
                    Globals.net_message.data[3] == 255)
                {
                    SV_MAIN.SV_ConnectionlessPacket();

                    continue;
                }

                // read the qport out of the message so we can fix up
                // stupid address translating routers
                MSG.BeginReading(Globals.net_message);
                MSG.ReadLong(Globals.net_message);                 // sequence number
                MSG.ReadLong(Globals.net_message);                 // sequence number
                qport = MSG.ReadShort(Globals.net_message) & 0xffff;

                // check for packets from connected clients
                for (i = 0; i < SV_MAIN.maxclients.value; i++)
                {
                    cl = SV_INIT.svs.clients[i];

                    if (cl.state == Defines.cs_free)
                    {
                        continue;
                    }

                    if (!NET.CompareBaseAdr(Globals.net_from, cl.netchan.remote_address))
                    {
                        continue;
                    }

                    if (cl.netchan.qport != qport)
                    {
                        continue;
                    }

                    if (cl.netchan.remote_address.port != Globals.net_from.port)
                    {
                        Com.Printf("SV_ReadPackets: fixing up a translated port\n");
                        cl.netchan.remote_address.port = Globals.net_from.port;
                    }

                    if (Netchan.Process(cl.netchan, Globals.net_message))
                    {
                        // this is a valid, sequenced packet, so process it
                        if (cl.state != Defines.cs_zombie)
                        {
                            cl.lastmessage = SV_INIT.svs.realtime;                             // don't timeout
                            SV_USER.SV_ExecuteClientMessage(cl);
                        }
                    }

                    break;
                }

                if (i != SV_MAIN.maxclients.value)
                {
                    continue;
                }
            }
        }