public void SetPart(MSBS.Part.Collision part) { setBasePart(part); Unk1 = gameObject.AddComponent <MSBSUnkStruct1Part>(); Unk1.setStruct(part.Unk1); Unk2 = gameObject.AddComponent <MSBSUnkStruct2Part>(); Unk2.setStruct(part.Unk2); Gparam = gameObject.AddComponent <MSBSGParamConfig>(); Gparam.setStruct(part.Gparam); HitFilterID = part.HitFilterID; SoundSpaceType = part.SoundSpaceType; ReflectPlaneHeight = part.ReflectPlaneHeight; MapNameID = part.MapNameID; DisableStart = part.DisableStart; UnkT17 = part.UnkT17; DisableBonfireEntityID = part.DisableBonfireEntityID; UnkT24 = part.UnkT24; UnkT25 = part.UnkT25; UnkT26 = part.UnkT26; MapVisibility = part.MapVisibility; PlayRegionID = part.PlayRegionID; LockCamParamID = part.LockCamParamID; UnkT3C = part.UnkT3C; UnkT40 = part.UnkT40; UnkT44 = part.UnkT44; UnkT48 = part.UnkT48; UnkT4C = part.UnkT4C; UnkT50 = part.UnkT50; UnkT54 = part.UnkT54; Unk3C = part.Unk6.Unk3C; Unk40 = part.Unk6.Unk40; }
public void SetPart(MSBS.Part.MapPiece part) { setBasePart(part); Unk1 = gameObject.AddComponent <MSBSUnkStruct1Part>(); Unk1.setStruct(part.Unk1); Gparam = gameObject.AddComponent <MSBSGParamConfig>(); Gparam.setStruct(part.Gparam); Unk00 = part.Unk7.Unk00; Unk04 = part.Unk7.Unk04; Unk08 = part.Unk7.Unk08; Unk0C = part.Unk7.Unk0C; Unk10 = part.Unk7.Unk10; Unk14 = part.Unk7.Unk14; }
public void SetPart(MSBS.Part.DummyObject part) { setBasePart(part); Gparam = gameObject.AddComponent <MSBSGParamConfig>(); Gparam.setStruct(part.Gparam); CollisionPartName1 = part.CollisionPartName1; UnkT0C = part.UnkT0C; EnableObjAnimNetSyncStructure = part.EnableObjAnimNetSyncStructure; UnkT0E = part.UnkT0E; SetMainObjStructureBooleans = part.SetMainObjStructureBooleans; AnimID = part.AnimID; UnkT18 = part.UnkT18; UnkT1A = part.UnkT1A; UnkT20 = part.UnkT20; CollisionPartName2 = part.CollisionPartName2; }
public void SetPart(MSBS.Part.DummyEnemy part) { setBasePart(part); Gparam = gameObject.AddComponent <MSBSGParamConfig>(); Gparam.setStruct(part.Gparam); ThinkParamID = part.ThinkParamID; NPCParamID = part.NPCParamID; UnkT10 = part.UnkT10; ChrManipulatorAllocationParameter = part.ChrManipulatorAllocationParameter; CharaInitID = part.CharaInitID; CollisionPartName = part.CollisionPartName; UnkT20 = part.UnkT20; UnkT22 = part.UnkT22; UnkT24 = part.UnkT24; BackupEventAnimID = part.BackupEventAnimID; EventFlagID = part.EventFlagID; EventFlagCompareState = part.EventFlagCompareState; UnkT48 = part.UnkT48; UnkT4C = part.UnkT4C; UnkT50 = part.UnkT50; UnkT78 = part.UnkT78; UnkT84 = part.UnkT84; }