public override MSB3.Model Serialize(GameObject parent) { var model = new MSB3.Model.Collision(parent.name); _Serialize(model, parent); return(model); }
public MSB3.Model.Collision Serialize(GameObject parent) { var model = new MSB3.Model.Collision(ID, parent.name); _Serialize(model, parent); return(model); }
public void SetModel(MSB3.Model.Collision model) { setBaseModel(model); }