public void SetEvent(MSB3.Event.Treasure evt) { setBaseEvent(evt); PartName2 = evt.PartName2; ItemLot1 = evt.ItemLot1; ItemLot2 = evt.ItemLot2; PickupAnimID = evt.PickupAnimID; InChest = evt.InChest; StartDisabled = evt.StartDisabled; }
public MSB3.Event.Treasure Serialize(GameObject parent) { var evt = new MSB3.Event.Treasure(parent.name); _Serialize(evt, parent); evt.PartName2 = (PartName2 == "") ? null : PartName2; evt.ItemLot1 = ItemLot1; evt.ItemLot2 = ItemLot2; evt.PickupAnimID = PickupAnimID; evt.InChest = InChest; evt.StartDisabled = StartDisabled; return(evt); }