/// <summary> /// Called when a redirection is requested. /// </summary> /// <param name="ws">The websocket.</param> /// <param name="message">The message.</param> private void OnRedirect(WebSocketBase ws, MRoundRedirect message) { if (ProcessGameMessage(message) && Client.Remove(this)) { Client.JoinGame(message.Redirect.Id); } }
/// <summary> /// Called when a redirection is requested. /// </summary> /// <param name="ws">The websocket.</param> /// <param name="message">The message.</param> private void OnRedirect(WebSocketBase ws, MRoundRedirect message) { if (message.Redirect != null) { JoinGame(message.Redirect.Id); } }