public Equipment() { InitializeComponent(); //bohaterExp.ForeColor = Color.WhiteSmoke; //bohaterExp.BackColor = Color.FromArgb(154, 116, 52); //bohaterExp.Style = ProgressBarStyle.Continuous; LBHeight = listBox1.Height; tableLayoutPanel2.Parent = PlayerPB; Level.Scale(2); HP.Scale(2); MP.Scale(2); PunktyD.Scale(2); Exp.Scale(2); Sila.Scale(2); Zrecznosc.Scale(2); Inteligencja.Scale(2); Zloto.Scale(2); bohaterLevel.Scale(2); bohaterHP.Scale(2); ukosnik1.Scale(2); bohaterHPMax.Scale(2); bohaterMP.Scale(2); ukosnik2.Scale(2); bohaterMPMax.Scale(2); bohaterPunktyD.Scale(2); bohaterSila.Scale(2); bohaterZrecznosc.Scale(2); bohaterInteligencja.Scale(2); bohaterZloto.Scale(2); ekwipunek_label.Scale(2); statystyki_label.Scale(2); uzycie.Scale(2); zdjecie.Scale(2); button1.Scale(2); listBox1.Scale(2); }