Exemple #1
0
        public void Update(bool refreshAgents = false) // Update the session
        {
            MObjects.SessionUpdate mObject = new MObjects.SessionUpdate();

            int _c = agents.Count;

            mObject.isStarted  = isStarted;
            mObject.isKilled   = killed;
            mObject.mapId      = MapLoader.maps[map].clientSceneName;
            mObject.maxRound   = MapLoader.maps[map].roundCount;
            mObject.round      = (ushort)Mathf.Clamp(round, 1, mObject.maxRound);
            mObject.isStarting = (!isStarted && agents.Count >= MapLoader.maps [map].minPlayers);
            mObject.teamSize   = teamsize;

            mObject.seconds = (ushort)Mathf.RoundToInt(time - Time.time);

            bool playersFull = (agents.FindAll(x => x.heroType == HeroType.Player).Count >= MapLoader.maps[map].maxPlayers);

            for (int i = 0; i < _c; i++)
            {
                if (agents[i].user != null && NetworkServer.connections.Contains(agents[i].user))
                {
                    mObject.canAddBots = (i == 0 && !isStarted && canAddBots && agents.Count < MapLoader.maps[map].minPlayers && !playersFull && !killed);

                    // send the mobject
                    NetworkServer.SendToClient(agents[i].user.connectionId, MTypes.SessionUpdate, mObject);
                }

                if (refreshAgents)
                {
                    agents [i].AgentInfo();
                }
            }
        }
Exemple #2
0
    public void OnSessionUpdate(NetworkMessage netMsg)
    {
        sessionUpdate = netMsg.ReadMessage <MObjects.SessionUpdate>();

        isInSession = true;

        panel_Loading.Open(false);
        panel_Lobby.Open(false);

        if (!sessionStarted && sessionUpdate.isStarted)
        {
            panel_GameStart.Open();
        }

        panel_Session.Open(!sessionUpdate.isStarted);
        panel_Game.Open(sessionUpdate.isStarted);
        panel_AddBot.Open(sessionUpdate.canAddBots);
        panel_Heroes.Open(!sessionUpdate.isStarted);
        menuEffect.SetActive(!sessionUpdate.isStarted);
        panel_Skills.Open(true);
        panel_Leveling.Open(true);

        Text_Round.text = sessionUpdate.round + " / " + sessionUpdate.maxRound;

        if (sessionUpdate.round != round)
        {
            panel_RoundStart.GetComponentInChildren <Text>().text = (sessionUpdate.maxRound == sessionUpdate.round) ? Language.GetText(58) : (Language.GetText(4) + sessionUpdate.round);
            panel_RoundStart.Open();
            round = sessionUpdate.round;
        }

        panel_Leave.Open();
        sessionStarted = sessionUpdate.isStarted;

        /*
         * SESSION INFO RECEIVED
         * */

        System.Text.StringBuilder sb = new System.Text.StringBuilder();

        if (sessionUpdate.isKilled)
        {
            sb.Append("<size=33>" + Language.GetText(42));
        }
        else if (sessionUpdate.isStarted)
        {
            if (sessionUpdate.round == sessionUpdate.maxRound)
            {
                sb.Append(Language.GetText(17) + ": <size=22>");
            }
            else
            {
                sb.Append(Language.GetText(18) + ": <size=18>");
            }
        }
        else if (!sessionUpdate.isStarting)
        {
            sb.Append(Language.GetText(19) + ": <size=18>");
        }
        else
        {
            sb.Append(Language.GetText(20) + "... <size=24>");
        }

        sb.Append(sessionUpdate.seconds + " </size>");

        panel_Counter.Open();
        panel_Counter.GetComponentInChildren <Text>().text = sb.ToString();

        if (currentMap != sessionUpdate.mapId)
        {
            currentMap   = sessionUpdate.mapId;
            currentMapId = (ushort)MapLoader.maps.FindIndex(x => x.name.Split('@')[0] == sessionUpdate.mapId);

            SceneManager.LoadScene(currentMap);
        }
    }