/// <summary> /// Stops the car /// </summary> protected virtual void TurnStop() { DriveFeedback?.StopFeedbacks(); StopFeedback?.PlayFeedbacks(); SetCar(false); _turning = false; }
public void IdleTalk() //Idle talk sound event { if (!Idletalk.IsPlaying) { Cemewholo.StopFeedbacks(); Idletalk.PlayFeedbacks(); } }
public void CemeWholo() //CemewholoCemewholoCemewholoCemewholoCemewholo { if (!Cemewholo.IsPlaying) { Idletalk.StopFeedbacks(); Cemewholo.PlayFeedbacks(); } }
/// <summary> /// Stops the dash /// </summary> protected virtual void DashStop() { Cooldown.Stop(); _movement.ChangeState(CharacterStates.MovementStates.Idle); _dashing = false; _controller.FreeMovement = true; DashFeedback?.StopFeedbacks(); StopStartFeedbacks(); PlayAbilityStopFeedbacks(); }
/// <summary> /// Stops the dash /// </summary> protected virtual void DashStop() { DashFeedback?.StopFeedbacks(this.transform.position); StopStartFeedbacks(); PlayAbilityStopFeedbacks(); _movement.ChangeState(CharacterStates.MovementStates.Idle); _dashing = false; _controller.FreeMovement = true; }
/// <summary> /// Stops the ability used sound effect /// </summary> public virtual void StopStartFeedbacks() { AbilityStartFeedbacks?.StopFeedbacks(); _startFeedbackIsPlaying = false; }
/// <summary> /// Stops the wheel from turning /// </summary> protected virtual void TurnStop() { TurnFeedback?.StopFeedbacks(); TurnStopFeedback?.PlayFeedbacks(); _turning = false; }