// Start is called before the first frame update void Start() { GameObject temp = GameObject.Find("Level Generator"); if (temp) { mm = temp.GetComponent <MMController>(); } mHero = GameObject.Find("Casper"); }
// Start is called before the first frame update void Start() { LockAll(); GameObject temp = GameObject.Find("Level Generator"); if (temp) { sMMController = temp.GetComponent <MMController>(); } // Add doors foreach (Transform folder in this.transform) { if (folder.name == "Doors") { foreach (Transform doors in folder) { allDoors.Add(doors.gameObject); } } } }
// Use this for initialization protected virtual void Awake() { controller = GetComponent <MMController>(); }