void OnDestroy() { MLHands.Stop(); MLInput.Stop(); MLWorldPlanes.Stop(); MLWorldRays.Stop(); }
/// <summary> /// Cleans up component. /// </summary> virtual protected void OnDisable() { MLWorldRays.Stop(); }
private void OnDestroy() { MLWorldRays.Stop(); }
// When the prefab is destroyed, stop MLWorldRays API from running. private void OnDestroy() { MLInput.OnControllerButtonDown -= OnButtonDown; MLInput.Stop(); MLWorldRays.Stop(); }