public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074187, // Want a job? 1074209 // Hey, could you help me out with something? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074215, // Don’t test my patience you sniveling worm! 1074218 // Hey! I want to talk to you, now. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074205, // Oh great adventurer, would you please assist a weak soul in need of aid? 1074213 // Hey buddy. Looking for work? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074204, // Greetings seeker. I have an urgent matter for you, if you are willing. 1074222 // Could I trouble you for some assistance? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074204, // Greetings seeker. I have an urgent matter for you, if you are willing. 1074200 // Thank goodness you are here, there’s no time to lose. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074209, // Hey, could you help me out with something? 1074222 // Could I trouble you for some assistance? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074188, // Weakling! You are not up to the task I have. 1074195 // You there, in the stupid hat! Come here. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074186, // Come here, I have a task. 1074209 // Hey, could you help me out with something? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074211, // I could use some help. 1074186 // Come here, I have a task. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074186, // Come here, I have a task. 1074183 // You there! I have a job for you. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074210, // Hi. Looking for something to do? 1074220 // May I call you friend? I have a favor to beg of you. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074196, // Excuse me! I’m sorry to interrupt but I urgently need some assistance. 1074197 // Pardon me, but if you could spare some time I’d greatly appreciate it. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074220, // May I call you friend? I have a favor to beg of you. 1074222 // Could I trouble you for some assistance? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074187, // Want a job? 1074185 // Hey you! Want to help me out? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074221, // Greetings! I have a small task for you good traveler. 1074201 // Waste not a minute! There’s work to be done. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074185, // Hey you! Want to help me out? 1074195 // You there, in the stupid hat! Come here. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074197, // Pardon me, but if you could spare some time I’d greatly appreciate it. 1074204 // Greetings seeker. I have an urgent matter for you, if you are willing. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074200, // Thank goodness you are here, there’s no time to lose. 1074206 // Excuse me please traveler, might I have a little of your time? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074217, // I want to make you an offer you’d be a fool to refuse. 1074218 // Hey! I want to talk to you, now. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074187, // Want a job? 1074184 // Come here, I have work for you. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074200, // Thank goodness you are here, there’s no time to lose. 1074203 // Hello friend. I realize you are busy but if you would be willing to render me a service I can assure you that you will be judiciously renumerated. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074219, // Hello there, can I have a moment of your time? 1074223 // Have you done it yet? Oh, I haven’t told you, have I? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074207, // Good day to you friend! Allow me to offer you a fabulous opportunity!� Thrills and adventure await! 1074209 // Hey, could you help me out with something? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074210, // Hi. Looking for something to do? 1074213 // Hey buddy. Looking for work? )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074186, // Come here, I have a task. 1074218 // Hey! I want to talk to you, now. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074204, // Greetings seeker. I have an urgent matter for you, if you are willing. 1074201 // Waste not a minute! There’s work to be done. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074213, // Hey buddy. Looking for work? 1074211 // I could use some help. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074209, // Hey, could you help me out with something? 1074215 // Don’t test my patience you sniveling worm! )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074206, // Excuse me please traveler, might I have a little of your time? 1074203 // Hello friend. I realize you are busy but if you would be willing to render me a service I can assure you that you will be judiciously renumerated. )); }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074185, // Hey you! Want to help me out? 1074186 //Come here, I have a task. )); }