public static bool RequestPrivilege(uint privilegeId) { if (!isInitialized()) { return(false); } var result = Native.RequestPrivilege(privilegeId); MLLog.Debug(kLogTag, "requesting privilege id {0}: {1}", privilegeId, result.ToString()); return(result == ResultCode.Granted); }
public static bool IsPrivilegeApproved(uint privilegeId) { if (!isInitialized()) { return(false); } var result = Native.CheckPrivilege(privilegeId); MLLog.Debug(kLogTag, "checking privilege id {0}: {1}", privilegeId, result.ToString()); return(result == ResultCode.Granted); }
internal static void Shutdown() { // TODO :: Need to enfore access on main thread only.. lock (s_LockObject) { s_RefCount--; if (s_RefCount > 0) { return; } } MLLog.Debug(kLogTag, "Stopping Privileges Service"); Application.quitting -= Shutdown; var result = Native.Shutdown(); MLLog.Assert(result == ResultCode.Ok, kLogTag, "Failed to shutdown privileges service"); }
internal static void Initialize() { // TODO :: Need to enfore access on main thread only.. lock (s_LockObject) { s_RefCount++; if (s_RefCount != 1) { return; } } MLLog.Debug(kLogTag, "Starting Privileges Service"); var result = Native.Startup(); MLLog.Assert(result == ResultCode.Ok, kLogTag, "Failed to initialize privileges service"); // on app shutdown, we're tearing the world down anyways, so futzing with the ref count is okay. Application.quitting += () => { Shutdown(); }; }
static void Log(string msg) => MLLog.Debug(kLogTag, $"{msg}");
static void DebugLog(string msg) { MLLog.Debug(kLogTag, msg); }