Exemple #1
0
        /// <summary>
        // Adds an image target to be tracked.
        /// </summary>
        public static MLImageTargetStarterKit AddTarget(string id, Texture2D texture, float longerDimension, MLImageTracker.Target.OnImageResultDelegate callback, bool isStationary = false)
        {
            if (MLImageTracker.IsStarted)
            {
                MLImageTargetStarterKit newTargetStarterKit = new MLImageTargetStarterKit();
                callback += newTargetStarterKit.HandleStatusUpdates;

                MLImageTracker.Target newTarget = MLImageTracker.AddTarget(id, texture, longerDimension, callback, isStationary);

                if (newTarget == null)
                {
                    Debug.LogErrorFormat("MLImageTrackerStarterKit.AddTarget was unable to create the new image target with id: {0}.", id);
                    return(null);
                }

                newTargetStarterKit.InitializeWithTarget(newTarget);
                return(newTargetStarterKit);
            }

            else
            {
                Debug.LogError("Error: MLImageTrackerStarterKit.AddTarget failed because MLImageTracker was not started.");
                return(null);
            }
        }
        /// <summary>
        /// Handles all the image target's this.status updates. This is called every frame.
        /// </summary>
        private void HandleAllTargetStatuses(MLImageTracker.Target target, MLImageTracker.Target.Result result)
        {
            if (result.Status != this.status)
            {
                this.status = result.Status;

                if (this.status == MLImageTracker.Target.TrackingStatus.Tracked || this.status == MLImageTracker.Target.TrackingStatus.Unreliable)
                {
                    OnTargetFound(target, result);
                }

                else
                {
                    OnTargetLost(target, result);
                }
            }
            else
            {
                OnTargetUpdated(target, result);
            }

            if (autoUpdate)
            {
                transform.position = result.Position;
                transform.rotation = result.Rotation;
            }
        }
 public void InitializeWithTarget(MLImageTracker.Target target)
 {
     if (Target == null)
     {
         Target = target;
         Status = MLImageTracker.Target.TrackingStatus.NotTracked;
     }
 }
 private void HandleTrackerOnTargetLost(MLImageTracker.Target target, MLImageTracker.Target.Result result)
 {
     OnTargetLost?.Invoke(new MLMarkerTrackerArgs
     {
         Reference = _reference,
         Result    = result,
     });
 }
 /// <summary>
 /// Handles all the image target's status updates. This is called every frame.
 /// </summary>
 private void HandleAllTargetStatuses(MLImageTracker.Target imageTarget, MLImageTracker.Target.Result newResult)
 {
     if (autoUpdate)
     {
         transform.position = newResult.Position;
         transform.rotation = newResult.Rotation;
     }
 }
        /// <summary>
        /// Adds a new image target to be tracked.
        /// </summary>
        private void AddTarget()
        {
#if PLATFORM_LUMIN
            _imageTarget = MLImageTracker.AddTarget(gameObject.GetInstanceID().ToString(), image, longerDimensionInSceneUnits, HandleAllTargetStatuses, isStationary);

            if (_imageTarget == null)
            {
                Debug.LogErrorFormat("MLImageTrackerBehavior.AddTarget failed to add target {0} to the image tracker.", gameObject.name);
                return;
            }
#endif
        }
            /// <summary>
            /// Calls the appropriate StatusUpdate events for this target.
            /// </summary>
            public void HandleStatusUpdates(MLImageTracker.Target target, MLImageTracker.Target.Result result)
            {
                if (result.Status != Status)
                {
                    Status = result.Status;

                    if (Status == MLImageTracker.Target.TrackingStatus.Tracked || Status == MLImageTracker.Target.TrackingStatus.Unreliable)
                    {
                        OnFound?.Invoke(target, result);
                    }

                    else
                    {
                        OnLost?.Invoke(target, result);
                    }
                }
                else
                {
                    OnUpdated?.Invoke(target, result);
                }
            }
Exemple #8
0
 /// <summary>
 /// Callback for when image tracked is lost.
 /// </summary>
 private void OnTargetLost(MLImageTracker.Target target, MLImageTracker.Target.Result result)
 {
     gameObject.SetActive(false);
 }
Exemple #9
0
 /// <summary>
 /// Callback for when image tracked is updated.
 /// </summary>
 private void OnTargetUpdated(MLImageTracker.Target target, MLImageTracker.Target.Result result)
 {
     transform.position = result.Position;
     transform.rotation = result.Rotation;
 }
Exemple #10
0
 /// <summary>
 /// Callback for when image tracked is found.
 /// </summary>
 private void OnTargetFound(MLImageTracker.Target target, MLImageTracker.Target.Result result)
 {
     gameObject.SetActive(true);
 }