/// <summary>
        /// Create analyzer
        /// </summary>
        private void CreateAnalyzer()
        {
            // Create an MLFrame by using the bitmap.
            Bitmap originBitmap = BitmapFactory.DecodeResource(this.Resources, Resource.Drawable.hand);

            // Gets the targeted width / height, only portrait.
            int maxHeight   = ((View)mPreviewView.Parent).Height;
            int targetWidth = ((View)mPreviewView.Parent).Width;
            // Determine how much to scale down the image.
            float scaleFactor = Math.Max(
                (float)originBitmap.Width / (float)targetWidth,
                (float)originBitmap.Height / (float)maxHeight);

            Bitmap resizedBitmap = Bitmap.CreateScaledBitmap(
                originBitmap,
                (int)(originBitmap.Width / scaleFactor),
                (int)(originBitmap.Height / scaleFactor),
                true);

            mlFrame = new MLFrame.Creator().SetBitmap(resizedBitmap).Create();
            //Create analyzer setting.
            MLHandKeypointAnalyzerSetting setting =
                new MLHandKeypointAnalyzerSetting.Factory()
                .SetMaxHandResults(2)
                .SetSceneType(MLHandKeypointAnalyzerSetting.TypeAll)
                .Create();

            //Obtain analyzer instance with custom configuration.
            this.mAnalyzer = MLHandKeypointAnalyzerFactory.Instance.GetHandKeypointAnalyzer(setting);
        }
        /// <summary>
        /// Create Hand Keypoint analyzer
        /// with custom setting.
        /// </summary>
        private void CreateHandAnalyzer()
        {
            // Create a  analyzer. You can create an analyzer using the provided customized handkeypoint detection parameter: MLHandKeypointAnalyzerSetting
            MLHandKeypointAnalyzerSetting setting =
                new MLHandKeypointAnalyzerSetting.Factory()
                .SetMaxHandResults(2)
                .SetSceneType(MLHandKeypointAnalyzerSetting.TypeAll)
                .Create();

            mAnalyzer = MLHandKeypointAnalyzerFactory.Instance.GetHandKeypointAnalyzer(setting);
            mAnalyzer.SetTransactor(new HandAnalyzerTransactor(this, mOverlay));
        }