// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); webCamTextureToMatHelper = gameObject.GetComponent <MLCameraPreviewToMatHelper> (); // int width, height; // Dimensions (requestedResolution, out width, out height); // webCamTextureToMatHelper.requestedWidth = width; // webCamTextureToMatHelper.requestedHeight = height; // webCamTextureToMatHelper.requestedFPS = (int)requestedFPS; webCamTextureToMatHelper.Initialize(); // Update GUI state requestedResolutionDropdown.value = (int)requestedResolution; string[] enumNames = System.Enum.GetNames(typeof(FPSPreset)); int index = Array.IndexOf(enumNames, requestedFPS.ToString()); requestedFPSDropdown.value = index; rotate90DegreeToggle.isOn = webCamTextureToMatHelper.rotate90Degree; flipVerticalToggle.isOn = webCamTextureToMatHelper.flipVertical; flipHorizontalToggle.isOn = webCamTextureToMatHelper.flipHorizontal; cascade = new CascadeClassifier(); cascade.load(Utils.getFilePath("lbpcascade_frontalface.xml")); // cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml")); if (cascade.empty()) { Debug.LogError("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper>(); webCamTextureToMatHelper = gameObject.GetComponent <MLCameraPreviewToMatHelper>(); classes_filepath = Utils.getFilePath("dnn/" + classes); config_filepath = Utils.getFilePath("dnn/" + config); model_filepath = Utils.getFilePath("dnn/" + model); Run(); }
// Use this for initialization void Start() { webCamTextureToMatHelper = gameObject.GetComponent <MLCameraPreviewToMatHelper>(); if (isImagesInputMode) { isImagesInputMode = InitializeImagesInputMode(); } if (!isImagesInputMode) { webCamTextureToMatHelper.Initialize(); } }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper>(); webCamTextureToMatHelper = gameObject.GetComponent <MLCameraPreviewToMatHelper>(); webCamTextureToMatHelper.Initialize(); cascade = new CascadeClassifier(); //cascade.load (Utils.getFilePath ("lbpcascade_frontalface.xml")); cascade.load(Utils.getFilePath("haarcascade_frontalface_alt.xml")); if (cascade.empty()) { Debug.LogError("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } }