void CheckSquish() { if ((cirref.SR && cirref.SL) || (cirref.SB && cirref.ST)) { MG_StateManager Ref = FindObjectOfType <MG_StateManager>(); Ref.RestartScene(); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Death") { Debug.Log(other.gameObject.name); MG_StateManager Ref = FindObjectOfType <MG_StateManager>(); Ref.RestartScene(); } }
void Start() { stateManagerref = FindObjectOfType <MG_StateManager>(); SliderMat.SetFloat("_Slider", 0); T = GetComponent <Transform>(); Top_T = Top.GetComponent <Transform>(); //Texts[0].text = "Start"; prevstate = MG_StateManager.States.Ready; SetContents(prevstate); }