private void Awake() { Instance = this; Application.targetFrameRate = 60; gameObject.AddComponent <MG_UIManager>().Init( transform.GetChild(1), transform.GetChild(2), transform.GetChild(3) ); MG_Config = Resources.Load <ScriptableObject>("MG_ConfigAssets/MG_Dice_Config") as MG_Config; gameObject.AddComponent <MG_AudioManager>().Init(transform.Find("MG_AudioRoot").gameObject); }
private void Awake() { Instance = this; Application.targetFrameRate = 60; #if UNITY_EDITOR Debug.unityLogger.logEnabled = true; #else Debug.unityLogger.logEnabled = false; #endif gameObject.AddComponent <MG_UIManager>().Init( transform.GetChild(1), transform.GetChild(2), transform.GetChild(3) ); img_BG = transform.GetChild(0).GetComponent <Image>(); MG_Config = Resources.Load <ScriptableObject>("MG_ConfigAssets/MG_Dice_Config") as MG_Config; gameObject.AddComponent <MG_AudioManager>().Init(transform.Find("MG_AudioRoot").gameObject); }