Exemple #1
0
        private void button1_Click(object sender, EventArgs e)
        {
            if (listBox1.GetSelected(0) || listBox1.GetSelected(1))
            {
                m_objMPFile.FileNameSet(listBox1.SelectedItem.ToString(), "");
            }
            else
            {
                m_objMPFile.FileNameSet(textBox1.Text.ToString(), "");
            }
            //m_objMPFile.FileNameSet(@"D:\Firefox\NUEVO Conejos con huron.mp4", "");
            m_objMPFile.FilePlayStart();
            m_objMPFile.FilePlayPause(0);

            M_VID_PROPS props;
            int         index;
            string      name;

            m_objMPFile.FormatVideoGet(eMFormatType.eMFT_Output, out props, out index, out name);

            double inTime;
            double outTime;
            double durTime;

            m_objMPFile.FileInOutGet(out inTime, out outTime, out durTime);

            double pos = 0.0;
            double curPos;
            double step = 60.0;

            bool ok = true;

            while (pos < durTime)
            {
                try
                {
                    m_objMPFile.FilePosSet(pos, 0);
                    Thread.Sleep(500);
                    m_objMPFile.FilePosGet(out curPos);

                    if (pos - curPos > step)
                    {
                        MessageBox.Show("Broken File");
                        ok = false;
                        break;
                    }
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString() + "Broken File");
                }
                pos += step;
            }
            if (ok)
            {
                MessageBox.Show("File is Ok");
            }
        }
Exemple #2
0
        void TurnOnGPU_Pipeline()
        {
            if (!gpu_p)
            {
                m_objMFFactory = new MFFactoryClass();
                m_objMFFactory.PropsSet("gpu_pipeline", "true");

                gpu_p = true;
                GpuPipilineOn_btn.Text      = "GPU PIPELINE = ON";
                GpuPipilineOn_btn.BackColor = Color.Green;

                Reset_btn.Enabled            = true;
                PredifinedMatrix_txb.Enabled = true;
                ColorLevel_cmb.Enabled       = true;
                Red_trb.Enabled             = true;
                Green_trb.Enabled           = true;
                Blue_trb.Enabled            = true;
                Constant_trb.Enabled        = true;
                RedChannel_txb.Enabled      = true;
                GreenChannel_txb.Enabled    = true;
                BlueChannel_txb.Enabled     = true;
                ConstantChannel_txb.Enabled = true;

                //When we turn on the gpu_pipeline we need to recreate objects.
                //To continue playback from same position we take current and save it
                m_objMFile.FilePosGet(out double position);
                m_objMFile.FilePlayStop(0);

                Marshal.ReleaseComObject(m_objMFile);

                m_objMFile = new MFileClass();

                m_objMFile.PreviewWindowSet("", panelPreview.Handle.ToInt32());
                m_objMFile.PreviewEnable("", 1, 1);

                if (filePath.Length > 1)
                {
                    m_objMFile.FileNameSet(filePath, "loop=true");
                    m_objMFile.FilePosSet(position, 0);
                    m_objMFile.FilePlayStart();
                }
                PredifinedMatrix_txb.SelectedIndex = 0;
            }
        }