void Start() { glow = gameObject.GetComponentInChildren <Light>() as Light; Assert.IsFalse(type == Type.Invalid, ("Invalid pickup type @ " + gameObject)); (pickupPrize = MFX.PickupPrize(gameObject)).Pause(); (extinguishLight = MFX.ExtinguishLight(glow, 0, .1f)).Pause(); if ((type == Type.Prize || type == Type.LevelUp) && autoAlign) { AutoAlign(); } }
override public void OnBodyCollisionEnter(Collider2D coll) { collidedWithBody = true; if (!levelCompleted && !playerDead) { switch (entityType) { case EntityType.prize: { MFX.PickupPrize(gameObject); MFX.ExtinguishLight(glow, 0, .1f); EventKit.Broadcast <int>("prize collected", worth); break; } case EntityType.levelUp: { MFX.PickupPrize(gameObject); MFX.ExtinguishLight(glow, 0, .1f); levelCompleted = true; EventKit.Broadcast <int>("prize collected", worth); EventKit.Broadcast <bool>("level completed", true); break; } case EntityType.save: { EventKit.Broadcast <bool>("save player data", true); break; } case EntityType.load: { EventKit.Broadcast <bool>("load player data", true); break; } default: { Assert.IsTrue(false, "** Default Case Reached **"); break; } } } }
override public void OnBodyCollisionEnter(Collider2D coll) { collidedWithBody = true; if (!game.LevelLoading && !player.Dead) { switch (entityType) { case EntityType.prize: MFX.PickupPrize(gameObject); MFX.ExtinguishLight(glow, 0, .1f); Messenger.Broadcast <int>("prize collected", worth); break; case EntityType.levelUp: MFX.PickupPrize(gameObject); MFX.ExtinguishLight(glow, 0, .1f); Messenger.Broadcast <int>("prize collected", worth); Messenger.Broadcast <bool>("level completed", true); break; case EntityType.weapon: MFX.PickupWeapon(gameObject); break; case EntityType.save: Messenger.Broadcast <bool>("save player data", true); break; case EntityType.load: Messenger.Broadcast <bool>("load player data", true); break; default: Assert.IsTrue(false, "** Default Case Reached **"); break; } } }