// 创建房间 public void OnCreateRoomRespond(MFRespondHeader header, MFCreateRoomRespond data) { if (header.result == 0) { MFPrepareRoomView.Open(data.roomNumber, data.roomOwner, data.playerCount, data.userList); } }
public override void Respond(string data) { MFRespondProtocol <MFJoinRoomRespond> rp = MFJsonSerialzator.DeSerialize <MFRespondProtocol <MFJoinRoomRespond> >(data); if (rp.data.refreshPage == 0) { MFPrepareRoomView.OnJoinRoomRespond(rp.header, rp.data); return; } MFUIMgr.GetUiInstance <MFPrepareRoomView>().RefreshPlayerList(rp.data.userList); }
public override void Respond(string data) { MFRespondProtocol <MFJoinRoomRespond> rp = MFJsonSerialzator.DeSerialize <MFRespondProtocol <MFJoinRoomRespond> >(data); MFPrepareRoomView.OnJoinRoomRespond(rp.header, rp.data); }
public void OnJoinRoomRespond(MFRespondHeader header, MFJoinRoomRespond data) { MFPrepareRoomView.Open(data.roomNumber, data.roomOwner, data.playerCount, data.userList); }